Sledgehammer “worked with a Pentagon adviser” for Call of Duty: Advanced Warfare | PCGamesN

Sledgehammer “worked with a Pentagon adviser” for Call of Duty: Advanced Warfare

Call of Duty: Advanced Warfare - a few years ahead of us.

Three years ago, Sledgehammer had just finished propping up an Infinity Ward devastated by the departure of half its staff to Respawn Entertainment. They’d made another game about Russian ultranationalists in Modern Warfare 3, and were tasked with conceiving the Next Big Threat for Call of Duty: Advanced Warfare.

“We got together with a scenario planner from the department of defense, who is active in the Pentagon,” said Sledgehammer co-founder Michael Condrey. “His job is to think about future threats and prepare ‘what if’ scenarios for the US government. So we asked him, what do you think will be the conflict of tomorrow?”

The scenario planner wasn’t worried about a new Cold War, a joint assault by Islamic extremist states, or even China – which he claimed will “eventually collapse under its own economic weight”. Rather, he said that the US’s greatest realistic threat was from a rogue private military company.

“We thought that was fascinating and provocative,” Condrey told The Guardian. “What happens when an organisation that’s built for profit has access to all the latest weapons and technology – an organisation that can operate outside of the Geneva Convention, that can be purchased by the highest bidder? What if that got out of control?”

Sledgehammer were writing the game as Europe’s economy was falling apart, and it seemed PMCs would only become a more attractive prospect for nations without the coffers to fund a large standing army.

“Why not outsource war?”, asked Condrey. “It’s better for PR – you don’t have to explain to parents why their kids are dying in battles on foreign soil.”

So, uh, there you have it. The absurd collapsing of the Golden Gate Bridge in Advanced Warfare is an all-too-real nightmare for the US government. Or at least, the premise behind it is.

A year ago, Activision’s Dan Amrich claimed that Call of Duty: Ghosts’ lightning rods from space were “more science than science fiction” – and Condrey has previously suggested that Call of Duty is believable and relatable. Are you kept up at night by CoD’s visions of jetsetting villains?