The hard work of game development done, Sledgehammer have downed their heavy duty picks and, well, sledgehammers and begun the work of patching Call of Duty: Advanced Warfare. Which, as we all know, is done with toffee hammers.
Sledgehammer’s latest patch focusses on improving Advanced Warfare’s multiplayer.
The bulk of the changes are tweaks to the multiplayer maps, adjusting spawns and, from the notes, it seems that people were falling out of the level on pretty much every map.
Here are the changes from Sledgehammer’s blog:
Multiplayer Improvements
-
Atlas Gorge – Momentum – Adjusted spawn locations
-
Biolab – Crane Wash – The Aerial Assault Drone out of world
-
Biolab – Hallway – Player out of world
-
Biolab – Jutting piece of collision – Player out of world
-
Defender – Security Gate Area – The Aerial Assault Drone and Recon Drone out of world
-
Defender – Laser Center – Care Package invalid location
-
Detroit – Jimmy’s Diner Corner – Player out of world
-
Detroit – Lower Street – The Aerial Assault Drone and Recon Drone out of world
-
Detroit – Park – Portaling
-
Greenband – Atrium – Player out of world
-
Greenband – Zen Garden Lane – The Aerial Assault Drone and Recon Drone out of world
-
Greenband – Aquarium Lobby – The Aerial Assault Drone and Recon Drone out of world
-
Horizon – Mission Control – Player out of world
-
Horizon – Exterior Hangar – Player out of world
-
Instinct – Temple – Player out of world
-
Recovery – Command Center – Player out of world
-
Retreat – Pool Area – Player out of world
-
Retreat – Turtle Garden – Player out of world
-
Connectivity Optimizations
Exo Survival Improvements
-
Exo Survival Global – Losing HUD in Goliath
-
Exo Survival Global – AI issue after completing level 25