Call of Duty: Modern Warfare classes guide: how Create a Class works in COD 2019 | PCGamesN

Call of Duty: Modern Warfare classes guide: how Create a Class works in COD 2019

Every year Create a Class changes, so here’s what you need to know about classes in Modern Warfare 2019

Call of Duty: Modern Warfare 2019 classes have been stripped back a great deal from the Create a Class system that was present in last year’s Black Ops 4, with no Specialist abilities to consider and a very simple selection of perks. However, new additions like the Gunsmith, Field Upgrades, and stricter perk categories ensure players who crave crafting the strongest builds have plenty of depth to explore.

Perhaps the biggest difference in how COD: Modern Warfare 2019 handles classes is in how it deals with attachments. All weapon attachments are handled through a part of the loadout screen called Gunsmith, which boasts more attachments than any previous Call of Duty and is a lot more generous when it comes to how many different attachments you can equip to a single weapons, with some attachments drastically altering how a gun behaves and looks.

In this guide we’ll break down exactly how Call of Duty: Modern Warfare classes work in the 2019 COD so that you know exactly what to expect when the game launches on October 25.

Overview

You can alter the following features when creating Call of Duty: Modern Warfare classes:

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Your Killstreaks and Field Upgrades apply to all your Call of Duty: Modern Warfare classes, while weapons, attachments, perks, and equipment makes up each of your custom loadouts.

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Primary weapon

Pick one of several categories of primary weapons, which range from shotguns to sniper rifles. If you choose the Overkill perk then you can carry a second primary weapon in place of your secondary weapon. To alter attachments you go to the Gunsmith screen, which allows you to equip five attachments of your choice.

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Secondary weapon

There are two categories of secondary weapons: handguns and launchers. To alter attachments you go to the Gunsmith screen, which allows you to equip five attachments of your choice.

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Perk

You can equip three different perks to your class, one from each of the three perk trees. Each slot is relatively varied in scope and there are a few synergies that run across them. In total there are 16 perks.

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Lethal

There are eight pieces of lethal equipment spanning every type of grenade imaginable. Interestingly, there are also some anti-tank pieces of equipment like the Proximity Mine. Just pick one for your class.

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Tactical

Likewise, you can pick from eight different pieces of Tactical equipment to choose from. The Heartbeat Sensor and Stim are curious additions to this category, while the Snapshot Grenade appears to function like a recon Bouncing Betty.

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Gunsmith

With Gunsmith you are allowed a great deal more freedom when it comes to tweaking your favourite weapon in Call of Duty: Modern Warfare. Every primary and secondary weapon can be equipped with up to five attachments from seven different attachment categories that change depending on which weapon you’re looking at.

For example, you can remove your assault rifle’s stock to increase your speed, add a 5mW Laser to improve your hip fire accuracy, change to a short barrel for faster movement speed and ADS speed, adopt the Pistol Grip – Rubber for faster sprint to fire speed, and attach a CQB Grip for improved horizontal recoil control. All of this will turn your AR into a spray-and-pray monstrosity that’s hyper-mobile, but awful at long-range.

Finally, there are weapon perks for some guns that take the place of one of your attachment slots. These perks range from faster reloads with Sleight of Hand to more bullet pen if you pick FMJ.

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Killstreaks

There are 17 killstreaks to choose from with the lowest being a personal UAV for 3 kills and the highest being a suit of Juggernaut armour for 15 kills. There are plenty of familiar kill rewards and, as ever, you can pick three for your class. These choices are not locked to a particular loadout.

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Field Upgrades

This is a curious new feature. Field Upgrades are effectively additional pieces of equipment, except they recharge over the course of a match at different recharge rates. You can pick one from a selection of five and like killstreaks your choice isn’t locked to a particular loadout.

And those are all the class mechanics you need to know about in Call of Duty: Modern Warfare 2019. It’s too early to tell what the most powerful class setups will be, but there’s certainly a lot of scope for customisation.