We may earn a commission when you buy through links in our articles. Learn more.

CoD: Modern Warfare doesn’t actually need 175GB at launch

You won’t need to free up 175GB on your gaming PC to play Call of Duty: Modern Warfare at launch

Call of Duty: Modern Warfare

You won’t need to free up 175GB on your gaming PC to play Call of Duty: Modern Warfare at launch. Despite the recommended specs released earlier this week claiming to require vast bits and bytes to the grand total of 175GB, Activision’s David Hodgson says that the initial download will be smaller when the game launches on October 25, 2019.

Call of Duty: Modern Warfare’s system requirements released earlier this week, and have since been officially confirmed over on the Activision Games Blog. For the most part, the game requires only a moderate gaming PC to run, however, one requirement stuck out to our weary eyes: the 175GB disk space requirement.

Thankfully, Activision’s David Hodgson has since cleared up COD’s insatiable hunger for storage in a blog post. “In each of the specs, the HDD references HD space of 175GB. 175GB is the storage space we recommend players keep available in order to download the post-launch content we’ll be bringing to Modern Warfare. At launch, the initial download will be smaller.”

Also listed in Activision’s blog post are “additional” recommended specs “for use with ray tracing,” which require 45GB of storage capacity.

We’re not quite sure whether this storage capacity is intended as a minimum required (if so, yippee) or truly as additional storage requirements on top of the already mammoth 175GB install. HD textures perhaps?

We’ve followed up with Activision to find out more.

But at least this offers brief respite from storage concerns for some of you, and a little more time to shop around for some spare capacity before post-launch content gobbles it all up. May we recommend starting over at our best SSD for gaming guide? They’re good, promise.

Activision has also laid out what’s required for the many tiers of RTX ray tracing in-game within the blog post, which will reportedly be up-and-running at launch.