Call of Duty: Ghosts’ snipers are more powerful but have had “quick-scoping” knocked down a notch


Call of Duty: Ghosts is out now; here’s our Call of Duty: Ghosts review.

Snipers have always seemed a little at odds with the tight levels and frenetic gaming of Call of Duty. This is set to change with Call of Duty: Ghosts. For one thing, their rifles are now much more powerful. You won’t be looking for just headshots for a guaranteed kill. Levels, too, have been built to give snipers a good field of view.

Then there are the changes to quick-scoping.

Traditionally, snipers are the type of folk who sit in a tree for two days waiting for the enemy to enter their sightlines. Camping’s what they do. In Call of Duty, though, sitting and camping means you’d often see very few players and get very few kills. Players using sniper rifles would instead charge into the level and get kills with their high-powered weapons. Of course, shooting from the hip was inaccurate. So they’d load up on perks and weapon attachements that reduced the time it took to look down their scope. “Quick-scoping” broke the role of what a sniper’s meant to be and Infinity Ward want to undo it.

Writing on TwitLonger, executive producer Mark Rubin said “in re-envisioning sniper rifles some aspects, such as sway timing, have changed the way sniper rifles function and so traditional “quick-scoping” has been affected.” He wouldn’t say that it had been removed. Only that “maybe” it was gone completely.

Sounds like run and gun snipers will still be viable in multiplayer but, hopefully, it will be more difficult and that sort of player will simply adopt the marksman class instead. They have powerful single shot and semiautomatic rifles but they can use short range scopes and iron sights.

Cheers, Polygon.