Call of Duty: Ghosts is out now; here’s our Call of Duty: Ghosts review.
Halloween may be over, but Mark Rubin wants to make sure you don’t chuck your extra-spooky skelington balaclava just yet. Guerilla warfare in defence of the world’s formerly most-powerful, now most-pockmarked country in the world is going to be Infinity Ward’s thing at least the next two years.
Very vague ending spoilers abound, by the way.
The fraction of Call of Duty: Ghosts’ PC playerbase who’re playing its campaign will discover that its ending more-or-less guarantees a sequel. Metro asked voice of Infinity Ward Mark Rubin whether the studio had already sketched out a new trilogy.
“Not as much as you might think,” he replied.
As it turns out, a lot of Ghosts’ closing sequence was drawn up “very close to the end of development”, and consequently Rubin and co. haven’t yet had time to write a “fully planned out” draft of its follow-up.
“It gives us a sort of stepping stone to the next game, but the full context of that story to come is being worked on as we speak,” said Rubin. “It’s just seeding an idea, but we don’t know what the plant is going to look like in the end.”
And whether or not that plant winds up as two in an eventual Ghosts trilogy remains a total mystery, even to its creators.
“Don’t know,” said Rubin. “Actually don’t know. Until we start finishing up this story.”
Is Ghosts’ tale of a blighted US landscape and Bond-in-space one you’d like to see sequeled? Or are Infinity Ward better off attaching their efforts to another CoD sub-brand?