Cities: Skylines’ Theme Editor lets you play god, new patch notes revealed | PCGamesN

Cities: Skylines’ Theme Editor lets you play god, new patch notes revealed

Cities: Skylines Theme Editor

Today, Cities: Skylines received a flurry of new stuff, alongside the release of its weather-oriented Snowfall expansion. Colossal Order, the game’s devs, have now released both Snowfall and the base game’s patch notes - the latter of which includes the nifty Theme Editor.

Chill out with Fraser’s Freezing a city to death in Cities: Skylines - Snowfall write up. 

We mentioned Cities: Skylines’ Theme Editor last week, however a new post on the Paradox forums delves into how it all works in greater detail. Within, it explores all the properties you’ll now be able to alter. The Water Properties panel, for example, allows you to control your custom map’s water textures and colour. The Atmosphere Properties panel lets you mess around with the tint of the sky, set Rayleigh and Mie scattering values, and even tinker with the size of the sun and the moon as they appear above the horizon. 

The Structure Properties panel, as you might expect, focusses on the textures applied to roads and buildings; and the World Properties panel lets you set the temperature ranges on your map which in turn affects the probability of weather fluctuation. 

Cities: Skylines Snowfall

“In the future, we plan on adding the ability to load any maps or save games using the currently loaded theme as a preview map for the purpose of better fine tuning and to preview some of the properties that currently cannot be previewed in the Theme Editor, such as the building base texture, pollution related settings and so forth,” reads the post. “We also plan on adding support for more values, such as the ability to customize the detail meshes for grass/rocks and gain more control over the fog and weather effects.

“Finally we will also improve the way to pick a theme override when creating a new game or loading an existing one.”

Interesting! As for both Snowfall and the base game’s patch notes, a separate Paradox blog post lists them in full. Deep breath... 


Paid content Snowfall Expansion

  • Winter theme added
  • 3 winter maps
  • 3 new winter parks
  • 4 new landmark buildings
  • Snow (generated on buildings)
  • Snowfall
  • Northern lights
  • Chirper variations and new chirps
  • Winter citizens
  • Winter trees
  • Winter props
  • Cars slow down on snow
  • Some twinkle!
  • New sounds
  • New music
  • Winter versions for a few After Dark growables added
  • Tram added
  • Tram rails, electricity poles and models
  • Tram roads and bridges/tunnels
  • Tram stops
  • Tram depot
  • Thumbnails and tooltips
  • Added to the public transport Info view
  • Added to the economy panel
  • Snow plows, that remove the snow from roads, and snow dump
  • Heating
  • Pipes
  • Geothermal Heating Plant
  • Boiler Station
  • Road maintenance service
  • Road maintenance truck and depot
  • Road condition affects car speed
  • Sauna
  • Temperature affects electricity and heat consumption
  • 8 new Steam achievements
  • 4 new policies
  • New loading tips
  • New loading images

Free for all players

  • Expanded public transportation UI
  • Line detail / visibility icons
  • Public transport lines panel (sorting of lines by name, vehicle count, passenger count or number of stops, color and renaming and day/night/daynight lines settings) available from the public transport info view
  • Theme editor
  • Added information on which custom map theme is used for a map to New game, Load game, New map and Load map panels, including the theme author name
  • Warning added when trying to use a map or save that has a missing custom map theme
  • New map panel allows custom themes when starting a new map
  • Weather
  • Rain
  • Fog
  • Chirper variations
  • 5 new Steam achievements
  • Thermometer shows current temperature either in Celsius or Fahrenheit
  • Trams/taxi in info view now scalable size
  • Tunnel entrances have lights
  • Background menu image fading based on what DLCs are owned
  • Main menu DLC badges
  • Building collision height includes props/trees
  • Small fixes for numerous buildings
  • Terrain cliffs and sand have now higher texel density.
  • Terrain cliff and sand textures have been improved and more uniformly tiled relative to different themes.
  • Fixed: Expansion 1: "2x2 Pub" gets built in Tourism districts and not Leisure districts
  • Fixed: Expansion 1: Design: 1x1_Souvenir Shops are built in Leisure Specilization districts.
  • Fixed: Expansion 1: Three assets are in the wrong category in the Asset Editor
  • Fixed: Expansion 1: "2x2 Beauty Salon" has wrong sort of names
  • Fixed: Expansion 1: Polish text for "User Interface Volume" goes out of bounds
  • Fixed: Russian option text in Display Mode scroll list goes out of bounds
  • Fixed: SPA/RUS: Options: The Aspect Ratio drop-down menu has cut-off text
  • Fixed: Magicka Theme Park is unevenly lit at night
  • Fixed: There is no "Normal" style for European maps
  • Fixed: Animated parks and unique buildings have flashing people and animals when viewed from the Electricity info view
  • Fixed: Elevated roads cannot be upgraded
  • Fixed: Some parks can be built under an elevated road, causing collision issues
  • Fixed: Solar Power plants description doesn't match the functionality
  • Fixed: It's possible to access locked construction menu tabs if loading into a smaller city save game from a large city save game
  • Fixed: Some citizens remain in parks indefinitely and sometimes retain their child bodies
  • Fixed: Graphics: Most props on the Magicka Theme Park are losing textures while zoomed out
  • Fixed: Tourism drops significantly in cities which have reached an attractiveness limit
  • Fixed: If too many 1x1 buildings are built close to each other, they, along with nearby buildings, will disappear if the user zooms out the
  • view.
  • Fixed: An error message appears when attempting to continue a power line by selecting the top-most part of a pylon.
  • Fixed: AI: After loading a saved game, multiple vehicles return to their depot.

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