Three months after launch, Civ 6 modding tools are still being worked on, say Firaxis | PCGamesN

Three months after launch, Civ 6 modding tools are still being worked on, say Firaxis

Civilization VI

It’s been three months since Sid Meier’s Civilization VI launched at the end of October last year, and still no Steam Workshop integration, nor official mod tools. In case you were wondering if Firaxis has forgotten about them, they assured viewers on a recent livestream that they hadn’t.

The SDK isn’t out, but plenty of modders have taken things into their own hands. Here are the best Civ 6 mods so far.

In this clip, posted to reddit by user ConsiderableNames, Firaxis producer Pete Murray says:

“We’ve had a lot of questions from the community about the addition of multiplayer teams, Steam workshop, and the mod tools, and I did want to tell you that the team is working on this, and when we have more information to share with you, we will be sure to do so.”

While plenty of Civilization VI modders have gone ahead without Firaxis’s ‘official’ SDK, the toolkit plus Steam integration promises plenty of advantages. Modders, in theory, should get easier access to the game’s functions, plus convenient packaging, uploading and a huge user base. For players, Steam Workshop means one-click subscriptions to mods and automatic updates.

If you want to extend the lifespan of your game and keep people engaged between sporadic bursts of DLC, it really is a no-brainer. Here’s hoping the extra time is being taken to make the toolkit as good as possible; despite its flourishing modding scene, Civilization V’s SDK had quite a few issues, as we learned when we asked some of the best Civ modders what they’d like to see from the new SDK.