Topic of the Week: tell us what you want to know about Civilization 6 and we shall answer

Civilization 6

The Civilization VI preview embargo has lifted, so now we're free to chat all things Civ. With that in mind, we're opening up the floor for any burning questions you might have about the next installment in the popular strategy series. 

For even more info on the upcoming game, here's everything we know about Civilization VI (apart from the specific things you're about to ask). 

While there's a lot of information covered in that link there, our Phil is on hand to answer any questions you have on the specifics. 

At a recent preview event, he played around two hours of Civilization VI and took 150 turns as Japan. He's seen some stuff, let me tell ya.

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Wondering what changes are in the game? Perhaps you've been thinking how some announced changes affect the experience? Whatever you want to know, our Phil will have the answer, probably.

Use that box down there to shout questions at us. 

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Kirk McKeand avatarBickmore avatarPhil Iwaniuk avatarBilly1234 avatarShriven avatarAFKmuch avatar+5
Billy1234 Avatar
37
Billy1234(6 days 12 hours played)
1 Year ago

Will the AI be better than the one in the previous game? (DENOUNCE)

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Jockie Avatar
10
Jockie(1 day 3 hours played)
1 Year ago

Same question I came to ask. Beyond their seemingly random denouncements, the Civ V AI seemed to be quite terrible at actually playing the game. They never managed to get them to use Hexes properly and they would always funnel their entire economy into an army, that once destroyed (easily, thanks to terrible placement) they would never be able to replace. Can the AI actually handle that stuff now?

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Phil Iwaniuk Avatar
69
1 Year ago

Re: denouncing, this game looks better for that. Different leaders have specific objectives, so some might actually like you more for doing things that would make others denounce you. You don't end up in that infinite denouncement loop now.

Do they actually play the game better? Army compositions still look a bit haphazard but on Prince difficulty they advance through research at a fierce rate and are good at expansion. And with boosts and districts, those two are important.

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Kirk McKeand Avatar
283
1 Year ago

Phil... Phil, is Japan still the best?

1
Phil Iwaniuk Avatar
69
1 Year ago

Yep. Probably less of a no-brainer for domination victory than it was in Civ 5 though.

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Bickmore Avatar
6
1 Year ago

I've never been very good at building and sustaining an army, and often seek victory through culture and science. Have those paths been spruced up in anyway?

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Phil Iwaniuk Avatar
69
1 Year ago

Yeah they have. The civics tree (a whole new tree!) lets you 'research' perks for your production, culture and science output, which means it's not just a matter of picking the right techs on the research tree. There's apparently a new victory criteria for science too, but I didn't get there. Boosts change the game too - research time reduces by discovering leaders & geographical features.

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Shriven Avatar
3431
Shriven(24 days 21 hours played)
1 Year ago

Can you customise civs city appearance and name cities?

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Phil Iwaniuk Avatar
69
1 Year ago

You can rename cities, yeah. You can customise their appearance by building wonders and districts, but if you're talking about setting the overall architectural style, that's tied to the civ itself.

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AFKmuch Avatar
1
AFKmuch(3 days played)
1 Year ago

Continents were mentioned in the France first look, how will these be decided in game? Will it just be each island? Will there be options to split the map randomly into X continents? Will we be able to see the borders for each Continent?

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Phil Iwaniuk Avatar
69
1 Year ago

Good question, and one I'm not able to definitively answer. I played on a single continent map so no border definitions. The preview build I played also didn't let me play with map settings like the full version, so I don't know yet if we'll be able to say 'I want a 3 continent map'.

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Aever Avatar
604
1 Year ago

How is the "end game"? How is the performance at that point, how long do the turns take compared to early and mid-game play?

Probably my biggest problem with Civ V was that once the map was full of cities and units turns started to take forever, which most often than not made me abandon the game.

1
Phil Iwaniuk Avatar
69
1 Year ago

Can't make that call based on what I played, but I noticed the pace silting up by 1400AD as more units took their turns, so I think that'll still be an issue. I feel your pain with that one, becuase I like to play with more than 12 civs via mods and it takes just forever in the modern era.

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spinelladude Avatar
1
spinelladude(4 days 16 hours played)
1 Year ago

Will cities still need to be established on the coast/ocean directly to build ships and establish trade routes? Or will districting allow some flexibility in city placement by allowing harbor districts to be established?

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markjordan2010 Avatar
1
markjordan2010(11 days 13 hours played)
1 Year ago

What are the full system requirements (minimum / recommended) I'm in the market for updating both my laptop and my PC (ug at the same time) so would like to be able to run this at speed with full graphics.

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ariankoning Avatar
4
ariankoning(15 days 21 hours played)
10 Months ago

Here I'm impatiently waiting one more week for civ6 but on youtube everybody is playing the game with press releases!

https://www.youtube.com/watch?v=YZpqUAYLkkM

Very annoying! You see several complete games and still have to wait yourself and every surprise is gone because I can't stop myself from looking at this crap.

And again the game seems to be a massive TIME SINK. With crap stuff like religion and archeology AGAIN!! I always hated that in civ 5.

Why not more like Call to Power?

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ariankoning Avatar
4
ariankoning(15 days 21 hours played)
10 Months ago

By the way I of course preordered it with all the downloadable future content as I played all civ games exhaustively since civ2.

What about a lunch hour game instead of having to play for two days and then giving up after 7 hours because archaeology and other uninteresting stuff starts to dominate the game.

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ariankoning Avatar
4
ariankoning(15 days 21 hours played)
10 Months ago

Now that we are at it: the point of the game is to have a growing civilization and some nice battles so why give a penalty if you attack another player: that is the whole point of the game: this is not reality.

And if it is the idea is to simulate reality as well as possible: what are they doing: look at all that you are doing behind your desktop and tell me what that has to do with actual events in history: put a civics card in a slot so that from now on your production will be ten percent higher???

Just make a game that is exciting and that you can play in half an hour (possibly the new multiplayer?)

And I thought that by now we were done with stupid religion: so why give it a dominant place in the game? What is the fun of sending out missionaries or "great" prophets or of archeology: why would I want to spend 3 hours to "dig up" some completely fake "artifact" that should be placed in a "museum" to attract some imaginary tourists? What is the fun in that?

So the game is bloated with all kinds of unnecessary crap and has cartoony characters: an enormous waste of good hardware power.

By the way: I keep clicking on post and it doesn't seem to work: I hope that I won't end up with 4 comments that are the same.

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ariankoning Avatar
4
ariankoning(15 days 21 hours played)
10 Months ago

Oh and I love the educational aspect: the more quotes from all the culture the world has to offer the better.

1