Command & Conquer cancelled and Victory Studios closed: “We are not making the game you want to play" | PCGamesN

Command & Conquer cancelled and Victory Studios closed: “We are not making the game you want to play"

EA have halted production of the new Command & Conquer and closed Victory Studios, the development house created specifically to build the new game.

In the post announcing the end of the game’s development, Victory Studios say “Your feedback from the alpha trial is clear: We are not making the game you want to play.”

“Part of being in a creative team is the understanding that not all of your choices are going to work out,” write the team. “In this case, we shifted the game away from campaign mode and built an economy-based, multiplayer experience. Your feedback from the alpha trial is clear: We are not making the game you want to play. That is why, after much difficult deliberation, we have decided to cease production of this version of the game. Although we deeply respect the great work done by our talented team, ultimately it’s about getting you the game you expect and deserve.

“We believe that Command & Conquer is a powerful franchise with huge potential and a great history, and we are determined to get the best game made as soon as possible. To that end, we have already begun looking at a number of alternatives to get the game back on track. We look forward to sharing more news about the franchise as it develops. Thank you again for your participation and support.”

However, the suggestion from the post is that Victory Studios would be the ones looking for ways to redevelop Command & Conquer. A tweet from someone claiming to be the studio’s marketing manager suggest otherwise: 

They also claim that Victory Studios didn’t ok the blog post quoted above:

EA told Polygon that "The team at Victory Games will be disbanded. Wherever possible, we are working to help these talented people find other opportunities within EA."

I played Command & Conquer at Gamescom this year and, while it was recognisably Command & Conquer, it didn't leave me excited like a new game in the Generals universe should have. 

Hopefully EA will be able to find work for the team elsewhere.

Cheers, Joystiq.

Sign in to Commentlogin to comment
Shriven avatarExcessum avatarMinttunator avatar
Minttunator Avatar
4 Years ago

Is this what Jon Van Caneghem was working on at EA? Quick, Ubisoft - hire him while you have the chance!

Shriven Avatar
4 Years ago

Jesus....... didnt see this coming. They should go back to basics. A single player RTS set in a semi-believable alternate reality with multiple paths for completion of missions and a highly specialised tech tree giving freedom and variety to playthroughs.


Excessum Avatar
4 Years ago

A singleplayer game, despite potential multiple choices and endings still has a lot less replay value than a solid, competitive multiplayer title*. Not only that, a single player game is also a lot more pirate-able. I am all for their f2p multiplayer model, given that it's relatively fair.

*Hell, I've played over a 4000 games in sc2, which translates into over a 1000(!) hours for mesely $60, without ever touching the single player campaigns. Same can be said about BF3 and other multiplayer titles. The best bang for the buck for sure!

Excessum Avatar
4 Years ago

Wait, what? No, NO! I've been waiting for this game since i saw the first screenshots and was eagerly waiting for the open beta/release... I had hoped that with the multiplayer focus of it, it could've become another e-sports title in the RTS genre (like the C&C3 and RA3 were for a while), which needs a bit of a juice right now.