Consortium: The Tower, the ambitious sequel to the short and sweet immersive sim, Consortium, has raised over half of its crowdfunding goal on crowdfunding site Fig, which is more than it raised in its entire funding drive on Kickstarter.
Consortium gives you choices and lets you use your words, but I can’t say the same for everything in our list of best FPS games.
At the time of writing, $259,383 has been raised of the game’s $300,000 goal, and there are still 30 days left. “We’re thrilled to see such major headway right out of the gates for the next entry in the Consortium trilogy,” said CEO of Interdimensional Games Gregory MacMartin. “Fig backers have shown more support in one day than in a month on Kickstarter.”
“We’ve been blown away by the outpouring of support,” added Justin Bailey, Founder and CEO, Fig. “It just goes to show that when you give players an opportunity to support the games they are passionate about, they further empower the innovative spirit of creators like Greg which makes games like Consortium: The Tower a possibility.”
Consortium: The Tower is a really exciting project and I’m glad it’s finally getting the backing it deserves thanks to a savvy switch to a different, less crowded platform. Immersive sims are one of the only genres that tap into what makes games great, offering choice in a world that reacts to your every action. It’s fantastic that a small developer is attempting to push the genre forward. I mean, just look at this for an example:
In Consortium: The Tower the world around you will continue on with or without your input. Remember in Deus Ex: Human Revolution where you’re told to hurry to the mission, but you actually just dicked around hacking you co-workers computers instead? Remember how surprised you were when you realised there were consequences to that? Consortium: The Tower will be a whole game of that, basically.
Head over to the game’s Fig campaign if you think that sounds deserving of a pledge.