Counter-Strike: Global Offensive community map packs “having a real impact on our lives,” says designer

counter_strike_global_offensive_release_infographic_header

Since Counter-Strike: Global Offensive’s launch Valve have been pushing out community map packs. The first of these, Operation: Payback, raised more than $180,000 for the amateur designers involved. One of these mappers, Shawn ‘FMPONE’ Snelling, has said how these efforts by Valve are “having a real impact on our lives.”

“I’m in law school,” explains Snelling. “At my school, students should budget for a debt load in the area of $60,000. So far, thanks to Valve and the community’s generosity, I have received almost $18,000, putting a serious dent in my debt.”

It’s not all money, either. “From the moment that my map was included in Operation: Payback back in April, it instantly attained a higher public profile than ever before and received more play than ever before (including substantial play fromCS:GO’s developers — which is pretty special). It’s difficult to describe the stress, fascination, and thrill you experience watching a crowd of gamers running around a level you created. Basically, it made me prouder than ever to do what I do.”

After his course, if he decided to move into game development as a career, Snelling will be in a position to approach studios and point to his work as being recognised for its quality by Valve.

It only gets better for Snelling and the other developers included in CS:GO’s next map pack, Operation: Bravo. Because “Bravo is intimately connected to the case-drop system,” writes Snelling. “What that means is that by buying a Bravo pass, you increase your likelihood of obtaining cases which can be opened to obtain rare items, or simply sold on the marketplace for a profit. At initial launch, Bravo cases were going for as much as thirty dollars. It sounds ridiculous, but it seems likely that for most players, Bravo will tend to pay for itself.”

PCGamesN logo Free newsletter