Dark Souls 2 has done amazingly well on PC | PCGamesN

Dark Souls 2 has done amazingly well on PC

Drangleic is filled with malformed, unexplained creatures. It is brilliant.

Dark Souls can be an intensely lonely experience - but you might have noticed a higher volume of ghostly bloodstains and scrawled notes for company in its newest iteration - which Fraser loved in his Dark Souls 2 review - than the last. That’s because, despite low-level grumblings that this Souls might not be quite so epoch-shattering as the first, Dark Souls 2 has done spectacularly well on the PC.

Want more Dark Souls Here are the best Dark Souls PC mods.

The original Dark Souls’ Prepare to Die port peaked at just over 10,000 concurrent players on Steam upon its August 2012 release - and reached consistently similar heights again early this year as anticipation for its sequel reached fever pitch.

But when Dark Souls 2 did come out on April 25, it dwarfed the numbers of its predecessor. Concurrent players spiralled immediately to nearly 80,000 on Steam. They’ve peaked a couple of times since on the way down at around 63,000 and 45,000.

Though the numbers are still dropping to less absurd levels, Dark Souls 2 was drawing in 27,000 players a day at last count - two and a half times more than Prepare to Die did at its best.

The game has benefitted from a PC version decidedly less shonky than that of the original game. From Software worked on increased resolutions and improved mouse and keyboard controls - and in our Dark Souls 2 Port Inspection, Fraser noted it was “the best looking, smoothest the Souls series has ever been”.

Our Fraser had equally kind words for the game in his eventual Dark Souls 2 review, in which he described a “marriage of phenomenal world design and impressively tight mechanics”. Would you agree with that assessment? I like the way the environments wind back in on themselves unexpectedly. Good geography.

Cheers, Steamgraph.

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Tovias avatarsubedii avatar
Tovias Avatar
3 Years ago


subedii Avatar
3 Years ago

I've heard a couple of devs say that a decent rule of thumb for how many people are playing a Steam game over the course of the day, is to take its maximum concurrent users and multiply by 10.

Which at a rough estimate would mean about 800,000 over the course of launch day. Although launch day probably lends itself to more overlap I'm guessing as players stay on longer. All guesses, but I wouldn't be surprised to hear it hit around that figure.