Dead Space 2 cost $60 million to make and 4 million sales "weren't enough" | PCGamesN

Dead Space 2 cost $60 million to make and 4 million sales "weren't enough"

Dead Space 2

In the wake of news that Visceral Games is to close, one of its former staff members has been talking about the financial failure of Dead Space 2.

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According to Zach Wilson, who worked at Visceral during the production of Dead Space 2 and Battlefield Hardline, the former game’s budget was $60 million. To put that in perspective, Mass Effect 2, which came out a few weeks before Dead Space 2 in January 2011, is rumoured to have cost around $40 million to make. But while Mass Effect 2 sold 7 million copies in three months, Dead Space only managed 4 million copies.

Wilson goes on to say that that figure simply “wasn’t enough.” By the time studios have factored in the cost of marketing, cuts taken by console manufacturers and retailers, and the fact that discounts will have driven up sales, developers are lucky to see half the cost of their game returned.

Wilson goes on to say that’s a big part of why marketplaces like Origin and Uplay have been developed - while Steam takes a 30% cut, digital copies through a publisher’s own platform allow them to keep 90% of the profits.

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greenminogon avatarpanbient avatar*sigh* avatarsh4rp3r avatarBJDUK avatarRasenka avatar+1
greenminogon Avatar
5 Months ago

Wow, a 30% cut? That's pretty huge

panbient Avatar
5 Months ago

That sounds huge but I also think it's a safe bet that a major title on Steam sells more than 3x the volume that it does on a publisher specific platform.

Also $60M for Dead Space 2??? How big was the cocaine budget?

sh4rp3r Avatar
5 Months ago

How an RPG with tons of dialogs costed less than a survival horror game?

I think the problem was on the DS team.

WhiteCrow Avatar
5 Months ago

For real. They clearly went over budget for whatever reason, or drafted a terrible one from the getgo.

Also, this kind of explains the microtransation raped Dead Space 3 that we got. They were terrified of recouping their costs through sales.

*sigh* Avatar
5 Months ago

How much of that was advertising? As far as we know, It was 5 mill on game dev and 55 on advertising. Which these days is more like it.

While not against pubs having their own system. How much were your margins stamping disks and selling in store.

BJDUK Avatar
5 Months ago

sales "weren't enough". But I distinctly remember Dead Space 3?!

Rasenka Avatar
5 Months ago

Which was stuffed full of microtransaction which kinda killed the game.