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The Dead Space remake’s dismemberment expands with a flesh peeling system

The devs behind the Dead Space remake unveiled some early gameplay details today

Isaac takes aim at a necromorph in a prototype version of the Dead Space remake

Today, we got our first proper gameplay details on the Dead Space remake with a demonstration of an early build of the game, and it seems the dismemberment system is back with some major new features. Necromorphs can now be peeled in addition to getting chopped, as the devs at Motive work to make the reboot even more challenging than the original.

The new Dead Space still has limb dismemberment, but the monstrous necromorphs now have multiple layers of defense for you to contend with. The creatures’ flesh will peel away as you attack them with high-damage, low-precision weapons, to help indicate what your attacks are doing even when you’re not slicing limbs off.

You’ll need to be more precise with your dismemberment shots, too. There are bones underneath those limbs that you’ll have to properly blast in order to complete the slice. If you leave a tough bit of flesh behind, that limb will be left dangling on the monster, too. Enemies later in the game will also have bits of clothing and body armour which will add to your tactical considerations.

During today’s (very) early devstream, the studio also showed off a revamped zero-G system, which will let you properly float around the environment, rather than just using the clumsy jump of the original game.

We also got confirmation that Isaac will be voiced by Gunner Wright, just as he was in Dead Space 2 and 3. The devs hope to use the character voice to help expand the story and make sure Isaac as a character fits better in scenes where he’s interacting with other people. But they also want to maintain the original game’s sense of isolation, so you won’t be hearing any dialogue when you’re alone.

You can see the full prototype demo on Twitch.

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