It sometimes seems as if we can’t ever just have a console favourite – like something is inevitably lost when something so quintessentially tee-vee is squeezed through the membrane to PC. In order to play Dark Souls, we had to stomach a capped framerate and – shudder – Games for Windows Live. And now Deadly Premonition’s Director Cut has arrived on Steam, we’re being asked to swallow an absent graphics options menu and a resolution that stops at 720p.
Probably not for long, though. Modders, innit.
Players who scooped up the game on release yesterday swarmed to the Steam forums to make their feelings known. Deadly Premonition Hidetaka ‘Swery65’ Suehiro, for his part, took to Twitter to offer an apology as charmingly incoherent as his game.
“To all the fans of Deadly Premonition,” wrote Swery. “As usual, the Steam version evaluation seems to be polarizing. Sorry it is seems to give some unsatisfied. I’m embarrassed that problem give you big disappointment. Anyway, thank you. Please enjoy. I love you all!”
Just a couple of hours later, though, the game had attracted the attention of modder Durante, whose unofficial DSfix has seen to Dark Souls’ own resolution problems in recent months.
“Main menu and movies are borked, DoF and shadows are still low (unchanged) resolution, but still: one hour and 19 minutes after the Steam download finished, we have a 2560×1440 render,” wrote Durante yesterday.
DPfix, as Durante’s called it, has already been released in alpha form – too early to promise the stability of his past work, but soon enough to allow players access to rendering and display options practically from release. What’s more, publishers Rising Star Games have sent him a nice note of support. Let’s try and pretend that’s not an implicit acknowledgement that they won’t be tackling the issue themselves.
Meanwhile, we still have ten copies of Deadly Premonition: The Director’s Cut to give away, if you’re willing to answer a silly question about coffee. Is a limp resolution limit a deal breaker for you?