Xûr is Destiny 2’s Exotic gear merchant. He appears every weekend to sell the game’s most coveted items in exchange for Legendary shards, but if you’re a casual player with limited shards to spend, it can be hard to know which of his wares is most worth your investment. That’s where we come in.
Xûr appears every Friday at 17:00 GMT (10:00 Pacific), and will stick around until the Tuesday reset. We’ll update this guide shortly after he arrives, so if you’re reading this, you need only read on to learn where he is, and which are the best items he’s selling this week.
Ever since the Forsaken expansion, Xûr’s icon no longer appears on your director, so he’s not quite as easy to track down as he used to be. That said, his appearances in the EDZ, Titan, Nessus, Io, and The Tower have so far been in the same places he frequented in vanilla Destiny 2. When he appears in the Tangled Shore or Dreaming City (as he surely will) we’ll be sure to let you know exactly where.
Xûr is back on Titan this week, at the Rig. He is selling:
- Hard Light, an Exotic energy auto rifle, for 29 legendary shards
- Wings of Sacred Dawn, Exotic Warlock chest armour, for 23 legendary shards
- Gemini Jester, Exotic Hunter leg armour, for 23 legendary shards
- Helm of Saint-14, an Exotic Titan helmet, for 23 legendary shards
- A Fated Engram, which guarantees a non-duplicate Exotic, for 97 legendary shards.
Hard Light returns from the original Destiny, where it was never too popular as it didn’t do enough to demand your Exotic slot. Customisable elemental damage is new for Destiny 2, though, and combines with high stability and no damage falloff to make it a tempting prospect in PvE. A few caveats though: you have to open your menu to switch elements, which is too laborious to be much help with the rotating element modifiers in Nightfall strikes. More seriously, your screen will shake horribly whenever you fire it. This makes it painful to use and harder to keep on-target than its high stability would suggest – this is annoying but not fatal in PvE, but there are much better picks in PvP.
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Wings of Sacred Dawn is a Warlock chest piece. With the Dawnblade subclass equipped, it will hold you in place for a short time when aiming down sights in midair. Scoring precision hits will extend the effect’s duration. This Exotic leans into the Dawnblade power fantasy of being a flying fire wizard, and is the most ostentatious armour piece in the game, but its real value is questionable. It’s like the opposite of Knucklehead Radar. Being optimistic, it can grant unique angles and sightlines, and might occasionally come in handy. But the ‘sitting duck’ effect is strong – mobs of enemies will overwhelm you in PvE and any utility it has in the Crucible will last as long as it takes your opponents to think “oh, they’re up there now.” That might be enough to win a 1v1, but with team-shooting the dominant tactic, you’re basically painting a target on your face. Overall: fun, flashy, mediocre.
Gemini Jester is a Hunter boot that causes your dodge to disorient nearby enemies and temporarily remove their radars. Their effects have a pretty impressive range and – even better – go through walls, leading Nightstalkers with smokes and Arcstriders with the Way of the Warrior perk tree (with its dodge/punch combo) to pick these up and wreak havoc in PvP. Sadly much of their utility has been undermined since the March update, which removed radar from Trials and Competitive mode altogether. You can still enjoy such antics in Quickplay, and their stun effect in PvE gives you a nice escape option if you’re overwhelmed, but that’s about it.
The Helm of Saint-14 is for defenders, as its Starless Night perk is specific to the Titan subclass. It’ll blind enemies that pass through the Ward of Dawn and grant allies in that radius an overshield. It’ll also blind nearby enemies whenever you guard with Sentinel Shield. It’s great for causing chaos, leaving you free to dish out damage to a bunch of dazed enemies.