Deus Ex: Human Revolution - Director's Cut Review

How sneaky can you be in Deus Ex: Human Revolution - Director's Cut?

162

858 days ago

Very. Compared to other shooters of the age, Human Revolution’s pacing is undeniably ponderous. It’s a game about sitting in corners, considering your options - and sometimes initiating a takedown once a guard reaches the end of his patrol path.

You have the option of engaging in firefights once your position's given away - but there’s a sense that they’re not to be enjoyed so much as resolved as quickly as possible. While Deus Ex really does support any approach, stealth is its default.

359
MrAptronym (after 2 days 3 hours play time)

841 days ago

Sneaking is the best supported way to play the game. The boss fights have been reworked and sneaking is more viable now, and beyond them it is possible to completely avoid direct confrontation.

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How much fun are the weapons in Deus Ex: Human Revolution - Director's Cut?

162

858 days ago

Splashes of all-out violence, when they occur, are clumsily satisfying. The cover system yoinked from Rainbow Six: Vegas just works; pulse-powered shotguns splay ragdolls in pleasing fashion.

359
MrAptronym (after 2 days 3 hours play time)

841 days ago

Its not the best, but the guns do feel solid. playing on higher difficulty firefights are tense and almost always resolved pretty rapidly.

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Does Deus Ex: Human Revolution - Director's Cut allow for a good range of character builds?

359
MrAptronym (after 2 days 3 hours play time)

841 days ago

Gameplay doesn't change much based on your builds. There is certainly a bit of a variety, but its not a massive difference. A lot of it is passive, or just unlocks new paths.

162

858 days ago

You are Adam Jensen - that much is fixed. You "never asked for" the military-spec augmentations that saved your life - and you don't have the option to play somebody who did. The way Jensen adjusts to the new him, however, is the player's choice.

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How open is Deus Ex: Human Revolution - Director's Cut to explore?

162

858 days ago

The game flits back and forth between wide-open hubs of interconnected streets - two of 'em, Detroit and Hengsha - and more constrained maps designed for stealth and combat. Even the latter are chock-a with routes and options, however. You're only ever funneled through the boss fights, which are Human Revolution's most ill-advised augmentation.

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Is Deus Ex: Human Revolution - Director's Cut grindy?

162

858 days ago

If Deus Ex: Human Revolution is an RPG, it's arguably the least grindy ever made. Nothing is repeated; side quests are unique and elucidate the main plot; upgrades come quickly and are meaningful.

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How good an FPS is Deus Ex: Human Revolution - Director's Cut?

162

858 days ago

Human Revolution deserves huge credit for making a proper FPS of Deus Ex for the first time - infusing conflicts with impact and immediacy.

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How good is the Deus Ex: Human Revolution - Director's Cut story?

162

858 days ago

Narrative designer Mary DeMarle and her team infused a pulpy conceit about conspiracy and machine-men with a real sense of social anxiety that’s more, not less, relevant this year than when it was written. Class division, so often farmed out to fictional proxy races in RPGs, is here tackled unflinchingly and with class.

But perhaps DeMarle and co.’s greatest work was in writing pretend emails. Somehow, Eidos Montreal deepened their world with odd reply formats and strings of forward-slashes.

13

101 days ago

Never pay attention to the story sometimes just know that Adam Jensen is chasing after the mercenaries that killed his friend.

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What is the future like in Deus Ex: Human Revolution - Director's Cut?

162

858 days ago

Convincing! A continuation of the threads of corporate takeover, bionic medicine and social tension we've got today. Private military organisations patrol the streets in China, and the US government bristles in anticipation of performance-enhancing human modifications, wondering whether or not to legislate against it to retain order.

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Does Deus Ex: Human Revolution - Director's Cut feel authentically cyberpunk?

162

858 days ago

Men and women with exposed metal limbs walk by on the pavement. Gangsters fetishise their prosthetic parts, dreaming of the day they can complete their transition to machine. The protagonist has sunglasses that unfold automagically from somewhere near his ears. So, yeah.

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How good are the graphics in Deus Ex: Human Revolution - Director's Cut?

162

858 days ago

Still utterly unique for the renaissance style that colours every ceiling and item of clothing - but a little dated in the detail department these days. The textures are only a little bit nicer for the Director's Cut, and if you weren’t a fan of the game’s honey hue at release, the upgrade isn’t going to endear you to it.

13

101 days ago

They are pretty good for when they came out.

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How good are the sounds in Deus Ex: Human Revolution - Director's Cut?

162

858 days ago

Michael McCann’s Human Revolution score is a masterwork of gently-pulsating electronica, like a re-recording of Mezzanine by a more outward-looking Massive Attack.

13

101 days ago

Guns, Melee, and Sneak kills sound pretty good.

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How does Deus Ex: Human Revolution - Director's Cut run on your PC?

162

858 days ago

My Alienware X51 handles it just fine.

13

101 days ago

Nicely. FPS is about 50-60 on a good day.

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5 reviewers answered 7 questions