Plot, augs and options revealed in new Deus Ex: Mankind Divided trailer | PCGamesN

Plot, augs and options revealed in new Deus Ex: Mankind Divided trailer

The year is 2029 and everybody's favourite elbow-bladed cyborg is back to do what he does best. For some reason, people distrust cyborgs now, and they've become outcasts. Don't worry though, because there's a new trailer showing Jensen's lovely bearded face.

Why bother with armblades at all? Check out our list of best FPS games and see things that'll make you go boom

The below trailer alternates between bleak. Jensen talks of "the incident", before stabbing a bundle of people with his arm blades. Perhaps this incident was Jensen's terrifying disregard for human life? The six minute trailer just sprays game details all over like some sort of information hose. Give it a watch. 

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If you feel a burning urge to spend money after that trailer, Square Enix have something up their sleeves here too, with news of the collector's edition of the game. It comes in a lovely triangular box, triangles being the official shape of the future, you can even get a little 9 inch tall Adam Jensen, if that's your thing. 

BOXED EDITIONS (PlayStation®4, Xbox One, Windows PC)

Day One Edition – £39.99 / €49.99 / $59.99 on PC

Extra in-game mission

Covert agent packs: this pack contains a compilation of in-game items, including various weapons, re-skins, and upgrades. Using the wide variety of items included in this pack, you will be able to both sport a custom look, and obtain additional tools to support your play style of choice

Digital OST Sampler

Digital Books (Mini Artbook + Novella + Comic book)

Collector’s Edition - , £99.99 / €119.99 / $139.99 on PC

All Day-One Edition content

Exclusive Black and Gold Prism box

9” Adam Jensen Figurine

48-Page Artbook

Steelbook

DIGITAL EDITIONS (PlayStation®4, Xbox One, Windows PC)

Digital Standard Edition – £39.99 / €49.99 / $59.99 on PC

Extra in-game mission

Covert agent packs: This pack contains a compilation of in-game items, including various weapons, re-skins, and upgrades. Using the wide variety of items included in this pack, you will be able to both sport a custom look, and obtain additional tools to support your play style of choice

Digital Deluxe Edition - £64.98 / €79.98 / $89.99 on PC

All Digital Standard Edition content

Season Pass

Subnautica
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Rock1m1 avatarAnAuldWolf avatar
Rock1m1 Avatar
395
2 Years ago

It's been such a long time that I had almost forgot what a perfect trailer should look like until this came along. This is how you make a trailer. It manages to tell the story, sets the tone of the world, characters, plot and finally various avenues of gameplay.

1
AnAuldWolf Avatar
872
2 Years ago

Couldn't agree more. The DX:HR people are such an anomaly. They're like a development team that's slipped through the cracks and now they're outside of time. They're supposed to be back in the early '00s, but for some reason they're here and now.

Let's hope they finish and release this before the time police catch them.

1
AnAuldWolf Avatar
872
2 Years ago

The marketing team behind Deus Ex is sublime. It almost feels like they're always targeting a niche. A rather old, PC RPG niche in particular. And in the original DX:HR especially there was a certain expectation that their players would be intellectual enough to possess a value for artistic aesthetics and philosophy.

DX:HR is... Hm. DX:HR is an anomaly. Why do you exist? That kind of anomaly. I'm not complaining. It's just that I don't know how they're making money off of it. Usually, today, with the kind of fidelity that games supposedly 'need,' they have to cast the net so wide that the lowest common denominator forces the themes within games to be common and easily understood. I can't think of many games that covered topics a philosophy major would enjoy.

DX:HR did. So did its marketing.

And then there were those ceilings! God, the ceilings. I actually like looking up. It's a rare quality. And it's why most ceilings in video games are incredibly boring. It's an underappreciated and very tricky aspect of architectural talent. In fact, the ceiling is always the hardest bit if you're designing a fancy interior. Despite that, probably not many people will notice.

Some noticed with DX:HR, though. There's an imgur post devoted to them. Let me see if I can find it...

http://imgur.com/a/FDAbV

There. I think I found it because after playing it I was in a state where I just wanted to type 'did anyone see those ceilings???' into Google. I think it might be an autistic thing, obsessing over little details like that. Or an artistic thing. Or both. Maybe they're weirdly intertwined. Point is? It had amazing ceilings.

It also pushed what people were comfortable with in regards to the human form. And it wasn't afraid to punch buttons and call the player a xenophobic dolt of a neo-luddite, either (which, after Mass Effect 3, might be most people??).

I loved it. More than I ever thought I would. Initially I just viewed it through the lens of another mainstream mauling and desecration of something I held more dear. But then... Somehow, it turned out to be something truly magical. I started to get hints from the marketing, as I said...

And again, I'm getting that. I might be a little leery because I worry they might try to draw in more of the mainstream, this time? I worry for it, because what it is is as rare as a unicorn. And even going so far as to cover the apartheid concept? I'm impressed by the storytelling and what they're willing to do.

They even expect you to know what the apartheid was. Most people don't. Not of the ones I've spoken with, anyway.

So... hopeful! Very, very hopeful, in fact. Slight fear, there, but... Oh so hopeful. And the trailer makes me more hopeful.

1