We may earn a commission when you buy through links in our articles. Learn more.

Diablo 3 patch 2.2.0 is out now, introduces bottomless health potions

Diablo 3 2.2.0 patch

The health potion is no more. In one of the biggest changes to core gameplay in Diablo 3’s 2.2.0 patch, the regular health potion has been scrapped completely from the game. Replacing it on the action bar is now a Bottomless Health Potion, which can be used as often as needed. It heals a set 60% of your maximum life. 

Bottomless Health Potions are just one of many new changes that come as part of the patch. Find the whole set of patch notes below, which detail new Treasure Goblins, improvements to all classes, and an increase in Blood Shard caps. 

As published on the Battle.net blog, Diablo 3’s 2.2.0 patch contains:

PATCH HIGHLIGHTS

  • Three new Treasure Goblins have made their way into the realm of Sanctuary. Riches await for those who can catch them!
  • When crafting gems and items, the entire quantity will now be crafted at once
  • You can now increase your Blood Shard cap by achieving a personal best in Solo Greater Rifts
  • Two new Legendary potions, two new Legendary gems, and dozens of new and revamped Legendary powers have been added
  • Several sets across all six classes have received significant improvements and new Barbarian, Demon Hunter, and Wizard sets have been added to the game

GENERAL

  • New Seasonal rewards have been added to the game, including two new transmogrification appearances, a new pennant, and a new portrait frame
  • Several improvements have been made to looting items in mass
  • Developer comments: This patch we took a hard look at our auto-pickup rules. We started by looking at an option to auto-pickup potions but as we discussed this further we realized it made more sense to just remove normal potions from the game completely. For crafting materials and gems we want to avoid simply having them auto-pickup but with the introduction of certain Treasure Goblin variants last patch the amount of clicking was excessive. We’ve implemented what we call “vacuum pickup” to alleviate how often you have to click to pick up a large quantity of items while maintaining some aspect of the physical pickup act.
  • Regular health potions have been removed from the game
  • The health potion slot on the action bar is now a Bottomless Heath Potion that will heal you for 60% of your maximum Life
  • The functionality of Legendary potions is unchanged
  • Looting a crafting material will now also pick up all other materials of the same type within 20 yards
  • Looting a gem will now also pick up all other gems within 20 yards
  • A Wardrobe has been added to the town in each act next to Myriam the Mystic
  • Clicking on the Wardrobe will open a new cosmetic window in which players can manage any wings, pets, pennants, and portrait frames unlocked on their account

CLASSES

  • Developer comments:
  • Every class has received a few changes this patch. Many of these changes are aimed at creating synergy with new Set and Legendary items or supporting revisions to existing Set items.
  • Barbarian
  • Active Skills
  • Hammer of the Ancients
  • Skill Rune – Rolling Thunder
  • Should now more reliably hit nearby enemies in front of the Barbarian
  • Rend
  • Skill Rune – Mutilate
  • Bug Fixes
  • Fixed an issue preventing this rune from increasing the damage of itself
  • Whirlwind
  • Radius increased from 8 to 9 yards
  • Can now be cast sooner after using another skill
  • Skill Rune – Dust Devils
  • Dust Devil spawn rate now scales with your Attack Speed
  • Dust Devils now travel in a more predictable path
  • Passive Skills
  • Nerves of Steel
  • Has been redesigned
  • Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects
  • This effect may only occur once every 60 seconds
  • Crusader
  • Active Skills
  • Laws of Hope
  • Active effect duration increased from 3 to 5 seconds
  • Skill Rune – Stop Time
  • Has been removed
  • Replaced with:
  • Promise of Faith
  • Empowering the Law also reduces non-physical damage taken by 25%
  • Punish
  • Skill Rune – Celerity
  • Proc coefficient increased
  • Skill Rune – Fury
  • Proc coefficient increased
  • Skill Rune – Rebirth
  • Proc coefficient increased
  • Skill Rune – Roar
  • Proc coefficient increased
  • Demon Hunter
  • Active Skills
  • Rain of Vengeance
  • Skill Rune – Anathema
  • Duration reduced from 5 to 2 seconds
  • Note: Total damage dealt is unchanged
  • This rune should now begin dealing damage more quickly
  • Skill Rune – Flying Strike
  • Duration reduced from 5 to 4 seconds
  • Note: Total damage dealt is unchanged
  • Skill Rune – Stampede
  • Duration reduced from 6 to 3 seconds
  • Note: Total damage dealt is unchanged
  • Sentry
  • Now displays a buff icon indicating how many Sentries you have active
  • Smoke Screen
  • Cooldown reduced from 3 to 1.5 seconds
  • This ability does not start its cooldown until after its effects expire
  • Skill Rune – Vanishing Powder
  • Cooldown reduced from 8 to 6 seconds
  • Strafe
  • Can now be cast sooner after using another skill
  • Monk
  • Active Skills
  • Dashing Strike
  • Dashing Strike will now complete its animation more quickly
  • Bug Fixes
  • Fixed an issue that prevented Dashing Strike from reliably hitting enemies when used to travel a short distance
  • Deadly Reach
  • Skill Rune – Piercing Trident
  • Bug fixes
  • Fixed an issue that prevented the third hit from always knocking enemies up in the air
  • Mystic Ally
  • Now has the same attack speed as you do
  • Tempest Rush
  • Can now be cast sooner after using another skill
  • Serenity
  • Cooldown reduced from 20 to 16 seconds
  • This ability does not start its cooldown until after its effects expire
  • Passive Skills
  • Near Death Experience
  • Has been redesigned
  • When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds
  • This effect may occur once every 60 seconds
  • Seize the Initiative
  • Bug fixes
  • Fixed an issue that prevented the attack speed bonus from being granted if your initial attack brought your enemy below 75% Life
  • Witch Doctor
  • Active Skills
  • Fetish Army
  • Skill Rune – Fetish Ambush
  • Weapon damage dealt by each Fetish when it is summoned increased from 250% to 680%
  • Haunt
  • Skill Rune – Consuming Spirit
  • Life per second increased from 2682 to 4291
  • Damage type changed from Cold to Fire
  • Skill Rune – Poisoned Spirit
  • Bug Fixes
  • Fixed an issue that prevented this rune from increasing the damage of itself
  • Hex
  • Hex will now turn all enemies within a 12 yard radius into chickens, instead of just 1 enemy
  • Increased the maximum range for both Hexing enemies and healing friendlies
  • Minimum time between Hex casts by the Fetish Shaman increased from 3 to 4 seconds
  • Duration for which enemies can be Hexed reduced from 4 to 3 seconds
  • Plague of Toads
  • Skill Rune – Rain of Toads
  • Proc coefficient has been reduced
  • Spirit Walk
  • Cooldown reduced from 15 to 12 seconds
  • This ability does not start its cooldown until after its effects expire
  • Soul Harvest
  • Intelligence bonus granted by each enemy harvested increased from 2% to 3%
  • Skill Rune – Languish
  • Has been redesigned
  • Now increases your Armor by 30% and reduces enemy movement speed by 80%
  • Summon Zombie Dogs
  • Skill Rune – Final Gift
  • Has been removed
  • Replaced with Chilled to the Bone
  • Enemies hit or hit by Zombie Dogs are Chilled for 3 seconds and take 15% increased damage from all sources
  • Passive Skills
  • Fetish Sycophants
  • Proc chance increased from 10% to 15%
  • Fetish Sycophants damage is now increased by your highest elemental damage type at the time of summoning
  • Wizard
  • Active Skills
  • Slow Time
  • Is now cast at your target location, up to 60 yards away
  • Skill Rune – Time and Space
  • Has been removed
  • Replaced with Exhaustion
  • Enemies caught inside Slow Time deal 25% less damage
  • Skill Rune – Time Warp
  • Damage bonus increased from 10% to 15%
  • Passive Skills
  • Arcane Dynamo
  • Bug Fixes
  • Fixed an issue that caused Nephalem Glory orbs to consume Flash of Insight stacks when picked up
  • Fixed an issue that caused Flash of Insight stacks to be removed when speaking to an NPC

ITEMS

  • Developer comments:
  • A new class set has been added for the Barbarian, Demon Hunter, and Wizard. In addition, all classes have received updates to at least one of their existing sets.
  • This patch brings the introduction of many new Legendary rings. We hope to these rings lead to new and exciting build opportunities for players to explore.
  • Legendary powers on a number of existing items have been added or improved. Note that these changes are not retroactive and only apply to items found after 2.2.0. As a rule, we try to not to change existing Legendary items, though we will often make an exception for Set items. This is because Set items work in conjunction with each other and creating a new set would force players who have an existing set to start over.
  • +Max Discipline can now roll on Bows and Crossbows, in addition to Hand Crossbows
  • All crafted Rare items are no longer Account Bound
  • Andariel’s Visage
  • Poison nova weapon damage increased from 100-130% to 350-450%
  • Arcstone
  • New Legendary Ring
  • Lightning pulses periodically between all wearers of this item dealing 1000-1500% weapon damage
  • Blood Brother
  • New Legendary Two-Handed Sword
  • Grants a 15-20% chance to block attacks
  • Blocked attacks inflict 30% less damage
  • After blocking an attack, your next attack inflicts 30% additional damage
  • Boots of Disregard
  • Life per Second increased from 500 to 10000
  • Number of stacks reduced from 8 to 4
  • Bottomless Potion of the Leech
  • Life on Hit increased from 1500-3000 to 15000-20000 for 5 seconds
  • Bottomless Potion of Mutilation
  • Life on Kill increased from 4000-8000 to 40000-50000 for 5 seconds
  • Bottomless Potion of Regeneration
  • Additional Life gained increased from 25000-45000 to 75000-100000 over 5 seconds
  • Bottomless Potion of Rejuvenation
  • New Legendary Potion
  • Gain 20-30% of your maximum resource when used below 50% Life
  • Bastions of Will
  • (2) Set Bonus
  • Has been redesigned
  • After casting a resource-generating attack or primary skill, gain 50% increased damage for 5 seconds
  • Your first hit with each cast of a resource-spending attack, grants 50% increased damage for 5 seconds
  • Captain Crimson’s Trimmings
  • (2) Set Bonus
  • Life per Second increased from 2000 to 6000
  • Convention of the Elements
  • New Legendary Ring
  • Gain 150-200% increased damage to a single element for 4 seconds
  • This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison
  • Note: Cold is not included for Crusaders
  • Cord of the Sherma
  • Chaos field duration increased from 2-4 seconds to 3-4 seconds
  • Greatly increased proc chance
  • Corrupted Ashbringer
  • New Legendary Two-Handed Sword
  • Chance on kill to raise a skeleton to fight for you
  • Upon accumulating 5 skeletons, they explode for 1000% weapon damage and the sword transforms into Ashbringer for a short time
  • Attacking with Ashbringer burns your target for 4500-6000% weapon damage as Holy
  • Death Watch Mantle
  • Fan of knives weapon damage increased from 200% to 750-900%
  • Chance to explode on hit increased from 15-35% to 25-35%
  • Radius increased from 10 to 20 yards
  • Internal cooldown has been greatly reduced
  • Defender of Westmarch
  • Charging wolf weapon damage increased from 300-400% to 800-1000%
  • Eun-Jang-Do
  • New Legendary Dagger
  • Attacking enemies below 17-20% life freezes them for 3 seconds
  • Fire Walkers
  • Burnt ground weapon damage increased from 100% to 300-400% per second
  • Guardian’s Jeopardy
  • (2) Set Bonus
  • Life per Second increased from 2000 to 8000
  • In-Geom
  • New Legendary Sword
  • Cooldowns are reduced by 8-10 seconds for 15 seconds after killing an elite pack
  • Pandemonium Loop
  • On death explosion weapon damage increased from 200-800%
  • No longer rolls against skill proc coefficients
  • Pox Faulds
  • Vile stench weapon damage increased from 240-320% to 450-550%
  • Duration reduced from 10 to 5 seconds
  • Greatly reduced internal cooldown
  • Puzzle Ring
  • The Treasure Goblin helper spawned by this item will now pick up items in a larger radius
  • The Treasure Goblin helper spawned by this item will now run faster when picking up items
  • Bug Fixes
  • Fixed an issue causing players to receive a chat message stating that you have killed a Treasure Goblin when a player with this item equipped died
  • Fixed an issue that caused the Treasure Goblin lore book to be granted to players when they died with this item equipped
  • Ramaladni’s Gift
  • Can now stack to 100
  • Sash of Knives
  • Dagger weapon damage increased from 275-350% to 500-650%
  • Increased proc chance from 25% to 100%
  • Schaefer’s Hammer
  • Has been redesigned
  • Casting a Lightning skill charges you with Lightning, causing you to deal 650-850% weapon damage as Lightning every second for 5 seconds to nearby enemies
  • Sebor’s Nightmare
  • Haunt is now cast on all nearby enemies
  • Note: The spell effect will only be shown on 5 enemies
  • Greatly increased Haunt cast radius
  • Sky Splitter
  • Lightning smite weapon damage increased from 150-180% to 600-750%
  • The internal cooldown has been greatly reduced
  • St. Archew’s Gage
  • Has been redesigned
  • The first time an elite pack damages you, gain an absorb shield for 120-150% of your maximum Life for 15 seconds
  • Wyrdward
  • Chance to stun increased from 13-17% to 25-35%
  • Several existing Legendary items have been updated to include a unique Legendary power
  • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
  • Broken Promises
  • Legendary power added
  • After five consecutive non-critical hits, your chance to critically hit is increased by 100% for 3 seconds
  • Oculus Ring
  • Legendary power added
  • Chance to create an area of focused power on killing a monster. Damage is increased by 35-40% while standing in the area
  • Class-Specific Items
  • Barbarian
  • Bul-Kathos’s Oath
  • Has been redesigned
  • (2) Set Bonus
  • Increases Fury generation per second by 10
  • During Whirlwind gain 30% increased Attack Speed and Movement Speed
  • Immortal King’s Boulder Breaker
  • Now rolls +45-60% Call of the Ancients damage as a fifth primary affix
  • Immortal King’s Call
  • Now has an additional set piece: Legs
  • Has been redesigned
  • (4) Set Bonus
  • Reduce the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury you spend with an attack
  • (6) Set Bonus
  • New Set Bonus
  • While both Wrath of the Berserker and Call of the Ancients are active, you deal 100% increased damage
  • Wrath of the Wastes
  • New Set
  • (2) Set Bonus
  • Increase the damage of Rend by 500% and its duration to 15 seconds
  • (4) Set Bonus
  • While Whirlwinding you take 40% reduced damage
  • (6) Set Bonus
  • Whirlwind gains the effect of the Dust Devils rune and the damage of the Dust Devils is increased to 2500% weapon damage
  • Crusader
  • Golden Flense
  • Wrath per enemy hit increased from 3-4 to 4-6
  • Roland’s Legacy
  • Has been redesigned
  • (2) Set Bonus
  • Every use of Shield Bash and Sweep Attack reduces the cooldown of your Laws and Defensive Skills by 1 second
  • (4) Set Bonus
  • Damage bonus increased from 100% to 500%
  • Damage bonus is now multiplicative
  • (6) Set Bonus
  • Attack Speed bonus increased from 20% to 30% per stack
  • Drakon’s Lesson
  • New Legendary Bracers
  • When your Shield Bash hits 3 or less enemies its damage is increased by 150-200% and 25% of the Wrath cost is refunded
  • Omnislash
  • New Legendary Belt
  • Slash attacks in all directions
  • Demon Hunter
  • Crashing Rain
  • New Legendary Belt
  • Rain of Vengeance also summons a crashing beast that deals 3000-4000% weapon damage
  • Natalya’s Slayer
  • Now rolls +20-25% Rain of Vengeance damage as a fifth primary affix
  • Natalya’s Vengeance
  • Now has additional set pieces: Gloves, and Legs
  • Has been redesigned
  • (2) Set Bonus
  • The cooldown of Rain of Vengeance is reduced by 2 seconds every time you cast a primary skill or from the first hit of each cast of a resource-spending attack
  • (4) Set Bonus
  • Rain of Vengeance deals 100% increased damage
  • (6) Set Bonus
  • New Set Bonus
  • After casting Rain of Vengenace, deal 400% increased damage and take 30% reduced damage for 5 seconds
  • Omryn’s Chain
  • New Legendary Belt
  • Drop Caltrops when using Vault
  • Unhallowed Essence
  • New Set
  • (2) Set Bonus
  • Your generators also generate 1 Discipline
  • (4) Set Bonus
  • Gain 20% damage reduction and 20% increased damage for 4 seconds if no enemy is within 10 yards of you
  • (6) Set Bonus
  • Your generators and Multishot deal 15% more damage for every point of Discipline you have
  • Cluckeye
  • Chicken weapon damage increased from 100% to 500%
  • Enemies hit by the Chicken are now confused for 2 seconds
  • You are probably also confused (amused?) by the fact that your bow, for some reason, shoots Chickens
  • Monk
  • Inna’s Mantra
  • Now has additional set pieces: Gloves, and Boots
  • Has been redesigned
  • (2) Set Bonus
  • Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%
  • (6) Set Bonus
  • New Set Bonus
  • Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do
  • Inna’s Reach
  • Now rolls +20-25% Mystic Ally damage as a fifth primary affix
  • Madstone
  • Bug fixes
  • Fixed an issue that caused Exploding Palm to be applied after Seven-Sided Strike did damage
  • Raiment of a Thousand Storms
  • Has been redesigned
  • (2) Set Bonus
  • Your Spirit Generators have 25% increased attack speed and 300% increased damage
  • (4) Set Bonus
  • Dashing Strike now spends 75 Spirit, but refunds a Charge when it does
  • (6) Set Bonus
  • Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% for 6 seconds
  • Dashing Stike now lights up on your action bar when the increased weapon damage is active
  • Witch Doctor
  • Haunted Girdle
  • New Legendary Belt
  • Haunt releases 1 extra Spirit
  • Homunculus
  • Time to summon a Zombie Dog to your side reduced from 4-6 seconds to 2 seconds
  • Now rolls with +20-25% Sacrifice damage as a fifth primary affix
  • Raiment of the Jade Harvester
  • (2) Set Bonus
  • New Set Bonus
  • When Haunt lands on an enemy already affected by Haunt, it instantly deals 10 seconds worth of Haunt damage
  • (4) Set Bonus
  • New Set Bonus
  • Soul Harvest gains the effect of every rune
  • (6) Set Bonus
  • Amount of DoT time detonated increased from 30 to 40 seconds
  • Tiklandian Visage
  • Now displays a buff icon indicating the duration of the Horrify effect
  • Zunimassa’s Haunt
  • Now has additional set pieces: Gloves, and Legs
  • Has been redesigned
  • (2) Set Bonus
  • Your Fetish Army lasts until they die
  • (4) Set Bonus
  • You and your pets take 2% reduced damage for every Fetish you have alive
  • (6) Set Bonus
  • New Set Bonus
  • Enemies hit by your Mana spenders take 275% more damage from your pets for 4 seconds
  • Zunimassa’s String of Skulls
  • Now rolls +20-25% Fetish Army damage as a fifth primary affix
  • Belt of Transcendence
  • New Legendary Belt
  • Summon a Fetish Sycophant when you hit with a Mana spender
  • Wizard
  • Delsere’s Magnum Opus
  • New Set
  • (2) Set Bonus
  • Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of your Slow Time by 2 seconds
  • (4) Set Bonus
  • Enemies affected by your Slow Time take 2000% weapon damage every second
  • This damage type will be determined by your highest equipped +% Elemental Damage
  • (6) Set Bonus
  • Enemies affected by your Slow Time take 750% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse
  • Firebird’s Finery
  • Has been redesigned
  • (2) Set Bonus
  • When you die, a meteor falls from the sky and revives you. This effect has a 300 second cooldown
  • The meteor that falls from the sky is now a Molten Impact Meteor
  • Bug Fixes
  • Fixed an issue that prevented the cooldown debuff from being removed on death
  • (4) Set Bonus
  • Your Fire Spells cause up to 3 enemies to explode, dealing 400% weapon damage as Fire to enemies within 10 yards
  • Halo of Arlyse
  • Bug fixes
  • Fixed an issue that could sometimes cause Ice Armor – Crystalize stacks to fall off with this item equipped
  • Nilfur’s Boast
  • New Legendary Boots
  • Increases the damage of Meteor by 100%
  • Increases the damage of Meteor by 150-200% when it hits 3 or less enemies
  • Tal Rasha’s Elements
  • Now has additional set pieces: Gloves, and Legs
  • Has been redesigned
  • (2) Set Bonus
  • Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type
  • Now uses the Molten Impact rune when triggered by Fire damage
  • Can no longer be triggered by hitting a destructible object
  • Bug Fixes
  • Fixed an issue that prevented Magic Weapon: Electrify from triggering this set bonus
  • (4) Set Bonus
  • Attacks increase your resistance to that element by 100% for 6 seconds
  • (6) Set Bonus
  • Attacks increase your damage by 150% for 6 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack (maximum of 4). Adding a stack refreshes the duration
  • Tal Rasha’s Unwavering Glare
  • Now rolls +20-25% Meteor damage as a fifth primary affix
  • Crown of the Primus
  • New Wizard Hat
  • Slow Time gains the effect of every rune
  • Gesture of Orpheus
  • Can now roll with +% Arcane, Cold, Fire or Lightning damage instead of just Arcane
  • Slow Time cooldown reduction reduced from 50-70% to 30-40%
  • Several existing class-specific Legendary items have been updated to include a unique Legendary power
  • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
  • Barbarian
  • Gavel of Judgment
  • Legendary Power added
  • Hammer of the Ancients returns 15-20 Fury if it hits 3 or less enemies
  • Now rolls with +30-40% Hammer of the Ancients damage as a fifth primary affix
  • Skull Grasp
  • Legendary Power added
  • Increases the damage of Whirlwind by 300-400% weapon damage
  • Crusader
  • Denial
  • Legendary Power added
  • Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30-40%, stacking up to 5 times
  • Ivory Tower
  • Legendary Power added
  • Blocks release forward a Fires of Heaven
  • Wizard
  • Triumvirate
  • Legendary power added
  • Your Signature Spells increase the damage of Arcane Orb by 75-100% for 6 seconds, stacking up to 3 times
  • New Seasonal Legendary Items
  • Note: The following Seasonal items will be not be available to PC players until Season 3 begins and will be available exclusively to Seasonal characters until the conclusion of Season 3
  • Bottomless Potion of Amplification
  • New Legendary Potion
  • Increases healing from all sources by 20-25% for 5 seconds
  • New Legendary Gems have been added
  • Iceblink
  • Your Cold skills now apply Chill effects and your Chill effects now slow enemy movement speed by an additional 5%
  • The additional movement speed reduction is increased by .4% per rank
  • At rank 25 you gain 10% increased chance to critically strike Chilled or Frozen enemies
  • Mutilation Guard
  • Gain 10% melee damage reduction
  • Melee damage reduction is increased by 1% per rank
  • At rank 25 while below 50% life, you may move through enemies unhindered
  • Several existing Legendary items have been updated to include a unique Legendary power
  • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
  • Nagelring
  • Legendary power added
  • Summons a Fallen Lunatic to your side every 10-12 seconds
  • Obsidian Ring of the Zodiac
  • Legendary power added
  • Your first hit with each cast of a resource-spending attack reduces the remaining cooldown of one of your skills by 1 second
  • Class-specific Items
  • Crusader
  • Blessed of Haull
  • New Legendary Belt
  • Justice spawns a Blessed Hammer when it hits an enemy
  • Monk
  • Spirit Guards
  • New Legendary Bracers
  • Your Spirit generators reduce your damage taken by 30-40% for 3 seconds
  • Witch Doctor
  • Short Man’s Finger
  • New Legendary Ring
  • Gargantuan instead summons three smaller Gargantuans each more powerful than the original
  • Wizard
  • Ranslor’s Folly
  • New Legendary Bracers
  • Energy Twister Periodically pulls in enemies within 30 yards
  • Several existing class-specific Legendary items have been updated to include a unique Legendary power
  • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
  • Barbarian
  • Dread Iron
  • Legendary power added
  • Ground Stomp causes an Avalanche
  • Demon Hunter
  • Dead Man’s Legacy
  • Legendary power added
  • Multishot hits enemies who are below 50-60% health twice
  • Bug Fixes
  • Fixed an issue that would sometimes prevent Account Bound Legendary item names from being faded out for players who were not eligible to loot them
  • Bonus Armor now properly rolls at an increased value on Ancient items

ACHIEVEMENTS

  • Packs of Champion Archers in Westmarch now spawn as Revenant Archers instead of Skeletal Archers
  • The drop chance of Rakanishu’s Blade has been increased
  • Increased the spawn chance of several extremely rare unique monsters in Act V

ADVENTURE MODE

  • Developer comments:
  • We would like to celebrate the individual accomplishments of players and personal progression on Solo Greater Rift leaderboards is great place to start. By defeating a higher Greater Rift you can now increase your blood shard cap. This seems like an appropriate reward since higher Greater Rifts also drop more blood shards, so the need for extra capacity increases as you progress further.
  • You can now increase your blood shard cap by achieving a personal best in Solo Greater Rifts
  • The cap will be increased by 10 shards per Greater Rift level completed
  • Areas in which Keywardens are located now have a boss icon on the Waypoint map
  • The icon will indicate whether or not the Keywarden has been killed
  • This is only for level 60+ games
  • Act I
  • Cursed Cellar
  • Farnham now spawns closer to the door
  • Farnham now has the Orbiter and Jailer affixes
  • Farmham now pursues the closest player
  • Act II
  • Ancient Waterway
  • New bounties have been added for the Eastern and Western channels
  • Eastern and Western channels now each have two levels
  • Waypoints
  • New Waypoint added
  • Ancient Waterway
  • Dahlgur Oasis waypoint has been moved down slightly
  • Nephalem Rifts
  • Some changes have been made to the way Pylons spawn in Greater Rifts
  • Slightly increased the chance for a couple of extremely rare Nephalem Rift maps to spawn
  • Several new Nephalem Rift maps have been added based on the following zones:
  • Festering Woods
  • Fields of Misery
  • Fields of Slaughter
  • Stinging Winds
  • Bug Fixes
  • Fixed an issue that prevented players who paid a Rift Keystone to enter the Greater Rift from being able to obtain an upgraded Rift Keystone if they were not in the game when the quest advanced to the “Talk to Orek in town” step

CRAFTING

  • When crafting gems and items the entire quantity will now be crafted at once
  • Mystic
  • Bug Fixes
  • Fixed an issue that allowed players to attempt to Transmogrify Legendary Quivers

MONSTERS

  • Rift Guardians
  • Blighter
  • Has been given two new attacks
  • Armored Destroyer
  • The warning time before an Armored Destroyer lands has been significantly increased
  • Armored Destroyer impacts will now knock players away from the landing zone
  • The Merciless Witch (Uber Maghda)
  • Removed enrage timer
  • Reduced the maximum time she can be shielded to 15 seconds
  • Butterfly projectile speed reduced
  • Butterfly projectile duration reduced
  • Nekarat the Keywarden
  • Has been moved from Silver Spire Level 1 to Gardens of Hope 2nd Tier
  • Orlash
  • No longer applies a healing debuff
  • Now summons shadow clones
  • Has been given a breath attack
  • Now has the Waller monster affix
  • Realmwalker
  • Fixed an issue preventing the portal to the Realm of the Banished from being visible before the Realmwalker was killed
  • Savage Beast
  • Maximum Charge range has been reduced
  • The Skeleton King
  • Will now drop the improved version of Leoric’s Crown the first time he has been killed by a hero
  • The Soul of Evil (Uber Diablo)
  • LIghtning breath now targets the closest enemy
  • Mirror image damage has been increased
  • Bone cages now damage you
  • Succubus
  • Bloodstar
  • Removed the armor debuff from this attack
  • The projectiles now move at random speeds
  • Leap cooldown has been reduced
  • Treasure Goblins
  • Three new Treasure Goblins have been added to the game
  • The Insufferable Miscreant, the Gelatinous Sire, and the Gilded Baron
  • The new Treasure Goblins can only be found in Adventure Mode

USER INTERFACE

  • A new Greater Rift completion screen has been added
  • You now must now confirm deletion of a Seasonal item in your mailbox before it will be removed
  • Rift Guardians’ positions now always show on the map or minimap regardless of your distance from them
  • The Social Button now opens the Friends list by default, but will remember what was last viewed and will navigate to that screen the next time it’s opened