Diablo III 2.1.2 patch notes speak of even Greater Rifts and ancient items

Diablo III

In a world where angels and demons throttle each other on the regular, things don’t age in quite the same way. In Sanctuary, ancient items don’t pale and wane or dissolve on exposure to sunlight: they benefit from stats up to 30% better than their legendary equivalents.

Ancient rarity items are just one pillar of a characteristically far-reaching Diablo III patch announced at BlizzCon 2014 – and now taking shape in the public test realm.

Diablo III is designed to be played and replayed, and ancient items are for the players who’ve done a lot of the latter. If you’ve been lucky enough to have picked up well-rolled legendaries, ancient items will allow you another tier to reach for.

Greater rifts in general are benefitting from a balance update. Rather than remove the powerful conduit pylon that’s bothered Diablo players of late, Blizzard have buffed the rest – allowing shield pylons to reflect damage and explode on expiration, and speed pylons to boost players’ knock-back abilities.

You can see the patch notes as they currently stand on the next page – and try out their changes for yourself by creating a PTR account.

In a future patch, Blizzard have plans to plonk a new zone into Rifts that might spark memories of Diablo II. Sesheron is the homeland of the barbarians (who’ve forgotten to put their teeth in, if that name’s anything to go by). Expect new monsters, including a rat king. Oo-err.

Did you know? It took just one 20-minute meeting for Blizzard to decide to close the Diablo III auction house. If only they’d had it earlier, eh?


A message will now display in chat when a Treasure Goblin has been killed or escaped

Players can no longer go Brawling while a Greater Rift they paid to enter is open


The “Healing” stat on the character sheet has been replaced with “Recovery”

  • Recovery is an estimate of how much Toughness you are expected to be able to recover in combat and is calculated using a combination of your Healing, Life, and Toughness
  • The Healing number will still be viewable in the character sheet if you mouse over the Recovery stat

Life per Vitality has been increased from level 67 to 70

Base Life at level 70 has been increased

Healing from Health Globes has been reduced


The total number of players in a Community and in Community chat will now be displayed on the roster page

The presence information displayed in Clan and Community rosters, and the Friends List is now more detailed

The Clan Roster will now display the duration that a member has been offline

The Clan Roster can now be sorted by offline duration



Improvements have been made to the prioritization of abilities that utilize damage shields (e.g. cheat deaths, absorb shields, and % Damage Reduction)


  • Several monster attacks that are intended to be avoided by players that weren’t already dealing reduced damage to pets now deal significantly less damage to pets


Active Skills

  • Frenzy

Skill Rune – Vanguard

Movement speed increased from 15% to 25%

Demon Hunter

Active Skills

  • Chakram

Skill Rune – Serpentine

Damage type changed from Poison to Cold

  • Evasive Fire

Skill Rune – Parting Gift

Damage type changed from Poison to Physical

  • Grenade

Skill Rune – Gas Grenades

Has been removed

Replaced with “Cold Grenade”

Leaves behind a puddle of cold on the ground that Chills enemies for 3 seconds

Deals Cold damage

  • Multishot

Skill Rune – Suppression Fire

Has been redesigned

Now causes Multishot to knockback the first 2 enemies hit

  • Sentry

Has been redesigned

Cooldown has been removed

Now has 2 charges, with a recharge time of 8 seconds

Recharge time is affected by cooldown reduction

Hatred cost reduced from 30 to 20

  • Smoke Screen

Cooldown increased from 2 to 3 seconds

Skill Rune – Choking Gas

Has been removed

Replaced with “Vanishing Powder”

Removes the Discipline cost

Increases the cooldown to 8 seconds

  • Spike Trap

Skill Rune – Echoing Blast

Damage type changed from Poison to Cold

Passive Skills

  • Custom Engineering

Has been redesigned

Now increases the maximum number of charges and active Sentries from 2 to 3

  • Night Stalker

Has been redesigned

Now causes your primary skills to generate an additional 4 Hatred


Active Skills

  • Epiphany

Bug Fixes

Fixed an issue that could sometimes cause players to get stuck on a wall when teleporting with Epiphany

Witch Doctor

Active Skills

  • Haunt

Skill Rune – Grasping Spirit

Has been removed

Replaced with “Poisoned Spirit”

Haunted enemies take 20% increased damage from all sources

Damage type changed from Cold to Poison


Active Skills

  • Hydra

Greatly increased the amount of Hydra attacks per cast

Attack Speed now affects how fast each Hydra head attacks

Weapon damage reduced from 195% to 105%

Skill Rune – Arcane Hydra

Weapon damage reduced from 245% to 130%

Skill Rune – Blazing Hydra

Damage dealt over time no longer scales with Attack Speed

Weapon damage reduced from 185% to 100%

Skill Rune – Frost Hydra

Weapon damage reduced from 275% to 135%

Skill Rune – Lightning Hydra

Weapon damage reduced from 305% to 135%

Skill Rune – Mammoth Hydra

Weapon damage reduced from 400% to 295%

Bug Fixes

Fixed an issue that prevented players from being healed by Life per Kill when an enemy was killed by a pet


Life on Hit and Life Regeneration have been increased by 25% at all levels

Ancient items have been added to the game

  • Ancient items are more powerful versions of Legendary items
  • Ancient items roll from increased value ranges for certain affixes
  • Ancient items can now drop at Torment I or higher

The drop chance will increase with each Torment level

  • Any Legendary or Set item has a chance to be dropped or crafted as an Ancient item
  • Legendary or Set items purchased from Kadala have a chance to be an Ancient item

Bottomless Potion of Fear

  • New Legendary potion
  • Fears enemies within 12 yards for 3-4 seconds on use

Several existing Legendary items have been updated to include a unique Legendary power

  • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.

Broken Crown

  • Legendary power added
  • Whenever a gem drops, a gem of the type socketed into this item also drops
  • The additional gem that is dropped will be of the same quality level as the original gem that was dropped

Class-Specific Items

Demon Hunter

  • Embodiment of the Maruader

Philosophy note: The following changes are not intended to be a nerf to Demon Hunters or the Embodiment of the Marauder set and additional tuning may be necessary

Has been redesigned

(2) Set Bonus

Now increases the damage of your Hatred generators by 40% for every Sentry you have active

(6) Set Bonus

Sentries now cast your Hatred spenders every time you do and deal 100% increased damage

  • Helltrapper

The Caltrops, Sentries, and Spike Traps summoned by this item can no longer exceed the normal cap of those skills


  • Monkey King’s Garb

Philosophy note: With only some minor adjustments to supporting gear, build, and playstyle, Monks with four pieces of the updated Monkey King’s Garb should be able to match or even exceed their previous best Greater Rift time and level. With a complete optimization of the new Set bonuses, Monks should easily (or at least reliably) exceed their previous best Greater Rift time and level.

Has been redesigned

(2) Set Bonus

Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage

Decoy explosion now deals the damage type of your highest +% Elemental Damage

(4) Set Bonus

Enemies hit by the decoy explosion take 500% more damage from your Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light abilities for 3 seconds


  • Firebird’s Finery

(6) Set Bonus

The infinite DoT no longer deals damage to Rift Guardians if the player gets too far away

Going back within the allowed range should resume the DoT damage

New Seasonal Legendary Items

Note: Seasonal items will be available exclusively to Seasonal characters until the conclusion of Season 2

New Legendary Gems have been added

  • Esoteric Alteration

Gain 10% non-Physical damage reduction

Upgrade rank grants: +0.5% non-Physical damage reduction

Rank 25 unlocks: While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%

  • Gem of Ease

Monster kills grant +1,000 experience

This is multiplied by the difficulty multiplier

This is intended to be an exorbitant amount of experience for a low level character

For example:

A level 1 monster grants 40 experience

A level 55 monster grants 8,700 experience

A level 60 monster grants 18,700 experience

Upgrade rank grants: +1 experience per kill

Rank 25 unlocks: Level requirement reduced to 1

  • Molten Wildebeest’s Gizzard

Regenerates 10,000 Life per Second

Upgrade rank grants: +1000 Life per Second

Rank 25 unlocks: After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second

Class-Specific Items

  • Crusader

Belt of the Trove

New Legendary Belt

Every 6-8 seconds, Bombardment is cast on a random nearby enemy

  • Demon Hunter

Odyssey’s End

New Legendary Bow

Enemies snared by Entangling Shot take 20-25% more damage from all sources

  • Wizard

Ranslor’s Folly

New Legendary Bracers

Energy Twister periodically pulls in an enemy within 30 yards

An enemy can only be pulled in this way once every 5 seconds

Note: These are currently still using the place holder name “Energy Twister Bracers”

Several existing class-specific Legendary items have been updated to include a unique Legendary power

Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.

  • Barbarian

The Undisputed Champion

Legendary power added

Frenzy gains the effect of every rune

  • Monk

Gungdo Gear

Legendary power added

Exploding Palm’s on-death explosion applies Exploding Palm

  • Witch Doctor


Legendary power added

Locust Swarm is cast on a nearby enemy every second

Now rolls with +20-25% Poison skill damage as one of its four primary affixes

Bug Fixes

Fixed an issue that allowed damage from Gem of Efficacious Toxin to be reflected back onto the player

Fixed an issue that prevented the damage bonus from Bane of the Trapped from being applied to enemies that are Blinded or Charmed

Fixed an issue that prevented Invigorating Gemstone from correctly reducing your damage taken while Frozen or Blind

Fixed an issue that prevented Invigorating Gemstone from correctly healing you when you are hit by a Blind effect


Season 2 Conquests have been added

The Lord of Bells is no longer required to complete “You’re Not The Boss Of Me”


The New Tristram town hub now has an improved layout

Note: The changes apply to Adventure Mode only

Whimsydale is now more rewarding

Bounties & Events

Bounties that were disabled after Patch 2.1.0 have been re-enabled

The following events have received several changes, including changes to their completion requirements

  • A Miner’s Gold
  • The Jar of Souls
  • The Matriarch’s Bones
  • The Miser’s Will
  • The Scavenged Scabbard

Clear the Barracks

  • Changes have been made to the first floor of The Barracks to make it easier to locate the second floor

Nephalem Rifts

Players can no longer resurrect at checkpoint

Players now resurrect at corpse after a delay

  • The respawn timer will increase with every death

The amount of Gold and Experience awarded upon completion of a Greater Rift has been increased

  • Known Issue: Greater Rifts from level 26 on are currently more rewarding than intended and will be adjusted

Many maps have received changes to the way their layouts can be generated for Nephalem and Greater Rifts


  • Monster density has been increased in several Greater and Nephalem Rifts
  • Monster damage in Greater Rifts level 26 and higher has been reduced
  • The following Rift Guardians have received several changes; they should less be frustrating, but still dangerous


Bloodmaw presented an unchallenging and unfair fight due to a combination of one-shot damaging abilities, stuns, and AoE damage. His Leap attack has been modified to address these concerns, but will trigger more often to make the fight feel more dynamic.


Erethon has received minor changes to his dash attack. The AoE element has been replaced with a ranged attack to give more challenge to ranged characters.


Rime was an unfair opponent for melee players. The fight has been restructured so that his AoE can no longer overlap and the duration of each has been reduced. In addition, his ranged attack should be more threatening to ranged characters.


  • Shield Pylon

Now reflects damage back to attackers

  • Speed Pylon

Duration has been increased from 30 seconds to 1 minute

Now knocks enemies into the air and deals damage to them

Now breaks Waller for the full duration

Realm of Trials

  • The time between waves has been shortened
  • Minor changes have been made to the types of monsters that can spawn
  • Rewards now scale based upon the rank of the Keystone you receive
  • Keystone of Trials no longer plays the Legendary item sound, or displays the Legendary item minimap icon when dropped

Bug Fixes

Fixed an issue that allowed Follower skills to be changed while in a Greater Rift



Bug Fixes

  • Fixed an issue that caused Inspire to grant an incorrect amount of Wrath regeneration


The Extra Health and Vampiric monster affixes have been removed from the game


  • Maximum dash range has been reduced
  • Now has a short dash that will be used at close range

Corrupted Angel

  • Maximum dash range has been reduced
  • Unholy Shield has been removed

Inferno Zombie

  • Reduced this monsters XP, damage and survivability to bring it in line with other zombies


  • Maximum leap range has been reduced
  • Stun duration has been reduced

Treasure Goblins

  • New Treasure Goblins have been added to the game

Be on the lookout for the Jewel Hoarder, the Blood Thief, the Odious Collector, and another Malevolent little bugger

The new Treasure Goblins can only be found in Adventure Mode

  • Now always appear in front of a portal
  • Now have a special minimap icon
  • Now only drop their best loot on Torment I difficulty or above
  • Some changes have been made to the way Treasure Goblins try to escape