Blizzard took a risk with Diablo III’s first ever expansion: they separated Loot 2.0 out into a free update, and let it stand by itself. Our Reaper of Souls review says that it worked: a new campaign, Crusader class and adventure mode proved enough meat to pull in current and relapsed players alike, to the tune of 1.5 million thwarted Malthaels – and 2.7 million copies in the first week.
Reaper of Souls released on Windows and Mac on March 25. By the end of the day, Diablo III launch party streams on Twitch had collected more than 2.4 million eyes. Probably in jars, because you don’t mess with a classic gothic image.
“With Reaper of Souls, we wanted to emphasize all the things that Diablo gamers have always loved about the series, from the dark gothic setting to the piles and piles of epic loot,” said Blizzard master and commander Mike Morhaime.
“We’re excited to see that players are enjoying the changes we’ve made to the game, and we look forward to achieving our Paragon levels alongside everyone else in the weeks and months ahead.”
Like you haven’t scaled your own paragon levels yet, Mr Morhaime. What’s the point of being CEO if you don’t get to level up before everybody else?
Reaper of Souls’ new campaign begins in the undead-bothered Westmarch, and comes to a close in the Pandemonium Fortress. That’s where players tussle with Mr Reaper himself – Malthael.
The game’s level cap has been punted up to 70, and its original five classes granted a suite of new spells and abilities to suit. Have you been playing around with those, or tackling the Angel of Death as a shiny, new Crusader?
And if you haven’t tried either, here’s why it’s hightime to reinstall Diablo III – Reaper of Souls or no.