Dishonored 2 devs “shocked” by power combos unlocked by testers | PCGamesN

Dishonored 2 devs “shocked” by power combos unlocked by testers


If you thought the original Dishonored gave you carte blanche to combine and upgrade your powers, the follow up - due out in November this year - is apparently blowing it out of the water.

Excited by Dishonored 2? Check out our rundown of the best upcoming PC games here.

According to developer Arkane, testers (who are currently putting Dishonored 2 through its paces) are discovering all kinds of powers combinations during play that the studio hadn’t anticipated.

“We love it when our powers have flexible utility,” director Harvey Smith told the UK’s Official Xbox Magazine. “We already have some startling ways that people have combined them that have shocked us. This is the emergent gameplay thing that we all love.”

According to Smith, a stand out example is the combination of one of new lead Emily Kaldwin’s powers Domino, which lets you link enemies together, and Doppleganger, which summons a copy of Kaldwin to be used as bait. Testers have combined the two, linking a bunch of enemies to the doppleganger and then killing it in order to take out everyone in one fell swoop. “She just assassinates it, and all three of the other guys drop,” says Smith.

A similar trick involves attaching a mine to a doppleganger, which goes off when the enemy chases after her, blowing both to smithereens in the process. It was a tactic discovered entirely by accident when a tester went to place a mine near, but not on, the doppleganger as part of a trap. Turns out attaching it to the doppleganger itself is far more rewarding.

“It’s just one of those systemic game mechanic interactions that clever creative players figure out as they start to experiment, and it’s why we do what we do,” concludes Smith. “We absolutely love it”.

Thanks Gamesradar.

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AnAuldWolf avatar1N07 avatar
AnAuldWolf Avatar
1 Year ago

Emergent, unexpected gameplay results are always rad. It means the developers are doing their job right. There used to be so, so much more of this back in the '90s and '00s when we had more creative and clever AI, and more interactivity in levels.

I feel a sadness just having typed that sentence, though, I'll admit. We've regressed so far.

1N07 Avatar
1N07(3 days 6 hours played)
1 Year ago

Don't get sucked into the cynical "it was all better back then" trope.

Sure there are plenty of problems in the game industry these days, what with all the money sucking AAA studios and pre-order skins and shit, but overall we've come a long way.

AI certainly has gotten much better, as have many things.