The nice thing about making a highly anticipated game is you get to spend time playing it, every so often. Dishonored 2 co-creator Harvey Smith tweeted this morning that he was just finishing up a fresh playthrough of the game, taking him 15 hours on Hard using Emily and a selection of powers. He followed it up by giving some details on how long they were aiming for with first playthroughs, as well as where they’ve ended up.
For the Dishonored 2 release date, and everything else we know, check our dedicated article.
Here’s the pair of relevant tweets:
#Dishonored2 playthrough yesterday. Taking my time, 15 hrs on Hard, Low Chaos, w/ Emily - Mesmerize, Far Reach, Bonecharm Crafting, Agility.— Harvey Smith (@Harvey1966) 16 September 2016
We were aiming at 12-20 hrs playtime (dependent heavily on play-style); playtest says more like 16-20 first time through #Dishonored2.— Harvey Smith (@Harvey1966) 16 September 2016
These numbers, as Smith says, average out to a little higher than Dishonored for standard runs, and about the same if you’re going full completionist, at least based on the ever-reliable How Long To Beat.
A few folks sent him questions in response, including how long he felt like speedrunners would get it down to - he’s not sure, saying those guys "work MIRACLES". It is basically impossible to tell how long a speedrun will be. One particularly gamebreaking bug can cut 10 hours off a run, while a very solid engine might mean only a few small optimizations are possible.
Smith also confirmed that the PC version of the game was being developed in-house at Arkane, rather than outsourced as we’ve seen with a few triple-A titles recently. Some smaller details in his other replies, if you’d like to take a look.
Game’s out in a couple of months on November 11. That’s going to be a busy period, Dishonored 2 coming out in the middle of everything from Call of Duty: Infinite Warfare (plus a couple of other big-name shooters) to Watch_Dogs 2. It will be a good one, no matter what you like.