Blink and you'll miss it - Dishonored 2 releases November 11 | PCGamesN

Blink and you'll miss it - Dishonored 2 releases November 11

Dishonored

Bethesda and developer Arkane Studios have announced the release date for their teleporting murder sequel, Dishonored 2. It's launching on November 11, which will come around faster than a plague of rats can dispose of a hyper-proportioned city guard. 

Get your mindless killing out of the way beforehand with our list of the best FPS games on PC.

Dishonored 2 will once again give you loads of cool murder tools and then tell you off for using them before the end of the year, then. You can either reprise your role as Corvo Attano - who now has a voice - or as Empress (and probably Corvo's daughter) Emily Kaldwin. Knowing Dishonored, who you play as will likely have a big impact on the story as much as who you make dead. 

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Where your bloodlust in the first game was mirrored by the rat plague gripping the city, here the corpses left in your wake are incubated by bloodflies. This isn't the cold, dark alleys of Dunwall - this is Carnaca, a mountainous southern region where the heat of the sun makes all those corpses ripe that much faster. 

Other than the cinematic trailer and those few details, we don't know much more about it. Luckily, the world premiere of Dishonored 2 gameplay will take place during Bethesda’s 2016 E3 presentation, June 12, beginning at 7pm PST, and streamed live via Twitch and YouTube

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AnAuldWolf avatarKirk McKeand avatar
AnAuldWolf Avatar
872
2 Years ago

I wasn't a huge fan of the original Dishonored. Not because it was a bad game (it very much was not), but rather because it was incredibly depressing. And not just that it was depressing, but that that never really seemed to go anywhere. Like with, say. hack//SIGN you can start off with a more maudlin plot, and from there you can build a foundation of hope with the promise of a better tomorrow. That was threaded throughout the entirety of .hack//SIGN as a growing concept, leading to a crescendo that made it all worth it.

Dishonored didn't really show any hope until the end, which rather felt like a bit of a random face-heel turnabout? Up until then, it was a very melancholy affair. As someone who's had to deal with clinical depression, suffering, and all manner of horrible things? I wasn't a fan of that. I don't enjoy games that revel in being dark, terrible, and essentially reveling in how their worlds are exquisite torture chambers.

I've had enough of that from reality itself. I have no desire to escape from one exquisite torture chamber into another. Especially when things are starting to improve for me, even if only a little bit.

So I'd want to be optimistic about this, especially with the more non-objectified gender choice on offer (which is progressive, now, implying we've spiralled backward into some crazy regression since the early '00s). I don't know whether I'll pick it up or skip it. I might wait for Let's Plays and reviews to find out just how continually maudlin it is.

That there's that barrier of entry bothers me, though. I love clockpunk and I really enjoyed that trailer with the clockpunk robots because of that. Don't know if I'll enjoy the game beyond the aesthetic, though.

What is it with miserable games, lately? When did we all go back to being edgy, emo teenagers?

1
Kirk McKeand Avatar
300
2 Years ago

Hey man, glad to hear things are improving a little bit for you - I hope that progress continues!

I personally love Dishonored, but totally get what you mean about its world. Dunwall is a grim, horrible place, but I kind of like being transported to a place like that in games. At least you have some control over it, which isn't something that always rings true in real life.

I will say though - if you're looking for a gaming pick-me-up, you should definitely try Grow Home - it's just lovely. Also, grab Ratchet & Clank on PS4 - it's the perfect antidote to miserable games, but don't tell the bosses I'm recommending console games.

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