Doom’s Free Update Five adds bots to multiplayer and strips out Denuvo


Doom just got yet another free update, bringing the total up to five. This one adds a new game mode, loads of stuff to SnapMap and also strips out copy protection software Denuvo. The 11GB patch also bumps the game’s file size up to epic proportions. 

For more like Doom, check our list of the best FPS games.

The removal of Denuvo isn’t referenced in the patch notes, but people have been digging into the files – as they do on PC -and found that id Software have hoisted it out.

Elsewhere, in official patch notes land, bots have been made available on original multiplayer maps in Team Deathmatch and Deathmatch game modes, so you can brush up your running and gunning skills before taking on another person.

There’s also a new ball-based game mode called Infernal Run. See that and more in the official patch notes below:


  • Added new game mode, Infernal Run
  • Teams fight to obtain the ball and score in the opponent’s goal
  • Added Bots for multiplayer
  • Bots are available on original multiplayer maps in Team Deathmatch and Deathmatch game modes
  • Increased the maximum level cap to Echelon 11, level 50
  • Added the DOOM Marine Armour (Praetor Suit) as unlockable perk for achieving maximum multiplayer level cap
  • Resolved an issue where rapid controller input caused unusually high shotgun damage.


  • You can now play as the DOOM Marine in Praetor Suit Armour
  • Added over 30 Lazarus Lab–themed modules
  • Added Lazarus Lab–themed props
  • Improved Object Limits
  • Persistent Integer variables that can be passed between missions within a campaign
  • Save and restore your health/armour/ammo/weapons/equipment/max weapon slots/inventory
  • Added the ability to Get and Set Score
  • You can now access the Leaderboard Score in the HUD
  • Added new (first-person view) Player Camera Entity
  • Added camera rumble FX and sounds
  • Added new player modifiers
  • Ledge grab time, power-up time, barrel damage, equipment cool down
  • Plasma weapon mastery
  • Additional single-player Interactables
  • New single-player styled Objective HUD
  • Added single-player Compass
  • General single-player consistency pass on HUD
  • Added more POI options
  • Show distance, show on compass
  • Updated victory and post-match summary screens
  • More interactable and customisable GUI
  • Added animated Echo Events
  • Added new FX/hazards
  • Added % encounter complete listener to encounters
  • Ability to remove AI from finished encounters and events
  • Ability to remove unspawned AI from the AIC
  • Added ability to turn off bobbing on pickups to place them however you want
  • Editor improvement to hide/show types of objects
  • Editor improvement to lock rotation when moving objects
  • Editor improvement to disable snapping of objects to the floor
  • Added armour Customisations and Taunts