Doom patch puts the gun back in the right place for the first time in 22 years

Doom gun center

Patches do a lot of things. Rebalancing. Bug fixing. Even the odd new feature, if you’re lucky. Rarely do they bring with them two decades of nostalgia in one, relatively simple change. Doom’s first major patch, coming tomorrow June 30, allows for ‘classic’ weapon placement - that means your gun is locked to the center of the screen in a way that doesn’t look natural to anyone who has played an FPS since ‘98. There’s a whole regular patch in there too, but who cares about that?

Doom is one of our picks for the best PC games 2016.

For those powered by more than simple nostalgia and bloodlust, here’s the highlights from the patch:

  • Added Classic DOOM weapon placement/view model option in all modes
  • Added campaign Photo Mode
  • Customization UI has been implemented to show all possible unlocks
  • Added an auto-rollback to previous version for corrupted SnapMaps
  • Fixed Steam Friends’ Ultra-Nightmare Helmets not populating the map

The patch will auto-deploy on all platforms on June 30, according to Bethesda. They’ve also been applying matchmaking and balance fixes this month, which already went live to make multiplayer a bit healthier. For the full notes have a look on the official site.

This story lead to debate in the office - by which I mean I asked Phil - as to what the first game to switch from middle-gun to right-gun was. Unreal was the earliest we could think of, slightly before Half-Life, but assume that there must have been some barely-known progenitor as there often is. Answers on a comment-shaped postcard, please.

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cūka avatarmonkeyfritz avatarTheMightyJMac avatarOl' Stabass avatar
monkeyfritz Avatar
98
11 Months ago

Awesome.

I don't think I even noticed the change from center to right, apart from you could see the guns better. I'm pretty sure it was to show of the guns better, more than an attempt at realism. The ealiest thing I remember catching my attention, I just remember Halo CE, for having such sweet reload animations, and the ammo count on the guns, as well as that display on the sniper riffle that showed where you were aiming without even zooming.

On a side note, I've never understood why people see "Aim down sights" as a modern 'improvement' on videogames. I Never liked the idea that a highly trained officer/cyborg/alien somehow needs to slow down, huddle up with their face up against the gun, and aim vewey vewey cawfawey to be able to use their weapon properly. To use a sniper scope? sure. To hit something more than two feet away from their face? No. Just, no.

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TheMightyJMac Avatar
2
11 Months ago

Dark Forces had the guns to the right. That was 1995, before both Duke Nukem & Unreal.

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cūka Avatar
7
11 Months ago

duke nukem 3d?

1
Ol' Stabass Avatar
2
Ol' Stabass(16 hours played)
11 Months ago

Duke Nukem 3D was released in 1996, while Skynet - Future Shock also has side-mounted guns and was released in 1995:

https://en.wikipedia.org/wiki/The_Terminator:_Future_Shock

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