Doom PC release date, beta details and mods: everything we know

Doom PC release date

Gosh, there’s a new Doom game on the way and we’re filled with endless questions. What’s the Doom release date? Will Doom run on my machine? Did that time machine I built actually return me to the early 90s or am I living in some weird psychoactive fever dream? We’ve done our best to gather all the answers and more below, and will update as regularly we can. You’ll also find all the Doom trailers, any extra info from id that’s been revealed and what exactly a Mancubus’ burps sound like.

Update 12 May, 2016: We're about to be Doomed. With mancubi bearing down on us, we've hurriedly pulled together all the most helpful information with which to educate ourselves on the coming threat. We've now got footage of the campaign played by the experts, and talk of the chess-like relationship Doomguy has with his enemies. "SUCK IT DOWN!!", as John Romero would scream.

Doom PC release date

Doom will release on Friday, May 13th, 2016. You can grab it on Steam or through Bethesda's list of retailers. It comes in two forms, the standard and collector's editions. Both get access to the following for popping a pre-order:

  • One "unique and customizable" Demon-themed armor set with three skin variations
  • Some cosmetics in the form of six metallic paint colors and three id logo patterns
  • Six hack modules. These are multiplayer consumables we're at least hoping aren't the start of Doom microtransactions.

Meanwhile if you go for the collector's ed, you get this fresh young thing:

DOOM Collector's Edition

That'll set you back a significant amount more at $119.99, €129.99 or £99.99 versus the normal version's pre-order price of $59.99, €59.99 or £39.99. Some details on just what makes the statue worth it on the official Bethesda blog.

Doom will be released entirely uncut in Germany, for the first time in series history. Bethesda successfully appealed a federal ban for Dooms I and II only five years ago.

Doom release times

Here's when the servers launch and the game unlocks:

  • Central Europe: 01:00, May 13
  • UK: 12:00am, May 13
  • Eastern US: 12:00am, May 13
  • Central US: 11:00pm, May 12
  • Mountain US: 10:00pm, May 12
  • Western US: 09:00pm, May 12

Doom pre-load times

Here's when you'll be able to pre-load:

  • Central Europe: 06:00am, May 11
  • UK: 05:00am, May 11
  • Eastern US: 12:00am, May 11
  • Central US: 11pm:00, May 10
  • Mountain US: 10:00pm, May 10
  • Western US: 09:00pm, May 10

Doom system requirements

The full system requirements have finally been revealed and the recommended ones are rather meaty indeed. Must be all the gibs. 

Minimum:

  • Windows 7/8.1/10 (64-bit versions)
  • Intel Core i5-2400/AMD FX-8320 or better;
  • 8 GB RAM
  • 55 GB free HDD space
  • NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
  • Contains a single disc. Download of additional files from Steam (total amount 45 GB) is required to run the game.
  • Requires Steam activation and broadband internet connection for Multiplayer and SnapMap.

Recommended:

  • Windows 7/8.1/10 (64-bit versions)
  • Intel Core i7-3770/AMD FX-8350 or better;
  • 8 GB RAM
  • 55 GB free HDD space
  • NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB or better
  • Contains a single disc. Download of additional files from Steam (total amount 45 GB) is required to run the game.
  • Requires Steam activation and broadband internet connection for Multiplayer and SnapMap.

The system requirements have been uploaded to Bethesda.net

Subscribe to PCGamesN on YouTube

Doom beta

Access to the Doom multiplayer beta, running March 31st to April 3rd, was guaranteed to everyone who pre-purchased the surprisingly excellent Wolfenstein: The New Order last year.

If you're not one of the chosen few, here's the trailer that went out for the closed alpha to give you a taste:

Subscribe to PCGamesN on YouTube

Doom campaign

Doom's single-player is fast and bloody, seeing you descend into the classic UAC base to stop some sort of apocalypse. It's best shown off in Nvidia's PC footage - played by a skilled and concentrating player, it's a breathtaking guitar (gib-tar?) solo of quick-switching and vertical movement. Hypnotic stuff:

Subscribe to PCGamesN on YouTube

The first proper glimpse we got of single-player was in Bethesda's "campaign trailer", which showed us that bosses are going to keep ripping your limbs off:

Subscribe to PCGamesN on YouTube

There were also glimpses of the campaign's opening visible during Conan O'Brian's Clueless Gamer muck-about:

Subscribe to PCGamesN on YouTube

And here's a full hour of archived single-player stream from id Software's Marty Stratton and Hugo Martin:

Subscribe to PCGamesN on YouTube

Datamining in February appeared to confirm the return of the spider mastermind and, not unrelatedly, a random boss system.

We've heard a little about how Doom progression will work, letting you upgrade yourself as you progress, giving you more ammo, stronger melee attacks and other upgrades. Also at that link our only glimpse of the plot: a religious zealot scientist named Dr. Olivia Pierce is the baddie, having unleashed all these demon fellows.

Doom mods / SnapMap

Bad news first: it doesn’t look like Doom will be supporting mods outside of SnapMap. That’s their all-inclusive tool for creating levels and modifying other elements. Sadly, it’s not for giant outdoor environments, despite promises that it would be as useful as the original’s mapping tools that are still creating amazing works to this day. Squaring up to a twenty year old game may seem like an easy task, but it has massive shoes to fill in this area. We're not sure SnapMap will be enough.

Subscribe to PCGamesN on YouTube

Good news: it is still a very powerful tool and, apparently, as easy to pick up and mess about with as Minecraft. Doom WADs are some of the most imaginative and well balanced gaming experiences I’ve ever had and making their spiritual successor easier to create, share and play is important. SnapMap is an integrated part of the game client and will have its own front-page for browsing the best user created gubbins. Obviously, it’s not the same as an actual devkit, but it’s aiming to be as close as possible while maintaining some form of new user friendliness.

Doom multiplayer

While Snapmap will let people define their own Doom multiplayer as they like, the base version will support arena-style shooty-bangs. It’s faster than your average, and more lethal thanks to glory kills and Doom’s massive arsenal. There’s a bunch of modes promised, from regular Deathmatch to Domination and Freeze Tag:

Subscribe to PCGamesN on YouTube

id have also flaunted the decoys used to distract enemies while you tip-toe around them, delivering a shotgun blast to the nape of the neck:

Subscribe to PCGamesN on YouTube

And here's a rather rushed tour of the nine launch maps:

Subscribe to PCGamesN on YouTube

Doom also has a power up that turns you into a flying, rocket-spewing Revenant - having checked the video games dictionary, it turns out that’s actually the definition for ‘cool as hell.’ That leaves us with the implication that all of Doom’s eclectic cast of demons and dead guys could at least be jerry-rigged to be playable. That’s something I’ve been wanting to do since about 1998. Playable cyberdemon vs. spider mastermind map, anyone?

Subscribe to PCGamesN on YouTube

There's also this talk of Doom Hack Modules which was a little worrying as they're coming as part of pre-orders. Current best estimate likens them to Titanfall's Burn Cards - once per life consumables that give you an edge but hardly make you invulnerable. Assuming they never become a micro-transaction, they should be an entertaining addition.

Doom features

Glory kills pop out (of the eye socket) as one of Doom’s bigger additions. They’re cinematic finishing moves that can be used on almost any enemy when they get to low health. They also seem to trigger on specific events, like landing onto an enemy from a great height. Exceptionally gory to the point of inducing genuine queasiness, they’re playing double duty in guaranteeing that 18 rating and making the game very appealing to everyone under that age. Still, should be good for getting the frustration out.

Subscribe to PCGamesN on YouTube

Speed is the other ‘pillar’ that id are pushing. Enemies die quickly, rockets move fast, the player is always sprinting - across every way to play, the point is that you’ll never stop running around, dodging and firing. It’s the part of the game that most fits what has become the original’s legacy, but it’s debatable they’ve managed to echo it successfully. The number of enemies on screen, the power of the guns to slay them in their dozens with a single blast, the flow of movement - none of it is quite hitting that sweet spot in the footage that’s been shown.

Doom 4 cancelled

Doom isn’t actually the first version of the fourth iteration of the series that has been in development. A version that focused on a hell-infested Earth was abandoned some time in 2011 with little fanfare. Little more was known about it until earlier this year, when a studio reel from someone at Blur Studios, who are outsourced cinematics for various companies, showed off some of the unused footage for that game.

The folks at id talked a little about killing it, saying it had no soul or personality and didn’t feel like Doom. Fans agreed when the above footage came out, comparing it to all the usual triple-A hyper-popular punching bags. Given it’s a selection of completely out-of-game footage with no shooting, demons or sprinting, I’m not sure if those comments are coming from exactly the most informed position, but I definitely prefer what we have now.

Doom trailers

Bethesda have been uploading the clips I’ve scattered above rather than the individual trailers they showed during the E3 presentation. Here’s the exception, which shows off everything the game has to offer in a quick spurt:

Subscribe to PCGamesN on YouTube

The full presentation has everything, and lengthier Doom gameplay segments.

Subscribe to PCGamesN on YouTube

This developer diary concerns what id call a sort of FPS speed chess, in which every enemy type represents a piece and one of your guns its counter.

Subscribe to PCGamesN on YouTube

And the launch trailer sets the scene for speedy slaughter.

Subscribe to PCGamesN on YouTube

What’s got you excited to blow up some demons and what’s got you worried? Let us know below.

Paladins
Sign in to Commentlogin to comment
Mozalbete avatarBen Barrett avatarneo606 avatarNinja Fried Rice avatarBlazey DOOM Alpha FRIDAY avatarBJDUK avatar
Ninja Fried Rice Avatar
154
Ninja Fried Rice(7 hours played)
2 Years ago

Voodoo 2016!!!!! bring back 3dfx

2
BJDUK Avatar
32
1 Year ago

I remember installing my Voodoo 2 card, with it's 'only ever seen once' flash screen; I felt like a god!

1
Mozalbete Avatar
57
2 Years ago

The enemies are huge bullet sponges, there is a ridiculously small amount of enemies, the game isn't fast at all, the chainsaw is a cinematic moment machine and mods have been discarded in favor of a console friendly "my first mods tool".

They know this, so they pretend DOOM isn't about gameplay, but about gore.

1
Ben Barrett Avatar
470
Ben Barrett(16 hours played)
2 Years ago

Think that's a pretty ridiculous way to look at it, even if it's coming from nuggets of truth.

The enemies fall about as fast as they do in the original game, except the basic shotgun isn't quite as powerful. It's a far faster game than basically anything else I've played from the last ten years. SnapMap looks to have the same functionality as old Doom mod tools, plus more besides because the engine's 20 years more complicated. Just because it's obviously easy to use (which the Doom SDK and various tools based off it ever since have also been, tbh) doesn't mean it's won't be able to create impressive things.

Yeah, I'd up the enemies a bit more, though I think the hell gameplay segment isn't that far off. On the whole, that area was far better for me than the refinery bit that came first. Showed more enemies, larger variation, more guns, more speed, etc.

I don't particularly like the chainsaw, but I also never used it in the first games despite its iconic status, so buffing it up a bit and making it look cool isn't going to harm me. I'll happily avoid it if it's still bad or use it if there's some use.

Saying they've ignored gameplay when that's basically all they talk about in every video is silly. Doom isn't about any one thing, that's one of the reasons it's so fantastic. The gore is over the top, but it plays a purpose in pushing you forward and rewarding you for doing so (more ammo, more health) - assuming you're alright with watching demon heads explode.

0
neo606 Avatar
95
neo606(10 hours played)
2 Years ago

So.... where is co-op? 2015 here... id stuck in 1998.

1
Blazey DOOM Alpha FRIDAY Avatar
2
Blazey DOOM Alpha FRIDAY(2 days 4 hours played)
1 Year ago

Alpha is less than 48hrs away and I didn't even know about it until just a while ago.. bit annoyed about that but at least I know now !

Sign up here if Alpha is your thing. Be good to see how a raw build runs on my PC and test it out in general,

Start: Friday, October 23, 2015 @ 12:00 a.m. Eastern Time

End: Sunday, October 25, 2015 @ 11:59 p.m. Eastern Time

PS to other posters.. be wary how you judge ONE showcase demonstration set of scenes ! this was a PS4 build, and was played most likely on the standard difficulty with some of the UI features for console usability turned ON.

PC on Nightmare mode would be an entirely different thing, enemies would be was stronger, aggressive, even the lowest classes will be nasty. The only gripe I might have is the health pickups etc from dying demons, they almost spoil it but its a game you have to have some of that stuff. Maybe on Nightmare skill they won't drop any little icons when they die ;) would make it worth struggling through the campaign if they were quite killable but dropped nothing, you'd have to scavenge and pick your fights carefully, and hit all your shots, and be creative, and die a lot and retry :] sounds good to me !

Then again.. tis only the SP side of the game anyway.. the real meat is always in the MP and Snapmap is what so many people want, including me. Custom game modes goes above and beyond any expectations from the map editor, and the map editing and distribution all looks incredibly well done. You can bet the code will be super clean and robust too, initial bugs or not it will be the most powerful engine for licensing, as usual for id, and lots of games will be powered by it. A couple oif years ago or so Carmack spoke about graphics innovations and improvements ending soon, and has talked about his engine evolutions and how much he learnt over the many Quake engines, idTech 5 was almost it but this one will be the one that lasts a long time, possibly over a decade with little to no core changes. Licensees will give it praise for its modular design and ease of use to build games, as well as its engine tools, not only Snapmap but the engines developer tools and logging etc, debugging will probably be a pleasure !

1
Blazey DOOM Alpha FRIDAY Avatar
2
Blazey DOOM Alpha FRIDAY(2 days 4 hours played)
1 Year ago

Link would help, so hyped to see this game/engine running on my PC I forgot it

http://doom.com/en-gb/alpha/

Sadly not everyone gets access it says IF youre selected.. and even worse it says otherwise see you in the BETA NEXT YEAR.. so confirmed no BETA 2015 I am feeling a bit bummed and if I don't get an invite it'll be a tragedy. Probably give them lots of good feedback too, love game testing ... why Bethesda why.. 72hr test and no guarantee, RIP

1