Want to know what features will arrive in the next Dota Underlords update? Valve has quickly managed to react to the rise of the autobattler by releasing their very own Dota Underlords, which slims down, tidies up, and puts a shiny ‘official’ stamp on the popular Auto Chess Dota 2 mod.
That rapid turnaround has naturally resulted in quite a few missing features, bugs, and some ill-conceived UI components. The team behind Dota Underlords promises to address these issues as fast as possible and has already issued a loose roadmap of upcoming features for the community to look forward to.
So while a number of Dota Underlords updates have already rolled out, we’re yet to see any major content patches to address missing features like replays and the titular Underlords themselves. To walk you through everything Valve is planning for their autobattler we’ve assembles a quick rundown of what’s next for Dota Underlords. On top of that, we’ll also discuss the game’s Early Access roadmap so you know when the team plan on releasing each new update.
Dota Underlords recent patch
The most recent Dota Underlords patch adds the Dota Underlords Battle Pass prototype, the Proto Pass, as well as a lot of bug fixes. Here are the full Dota Underlords patch notes for July 12, 2019:
- Added Proto Pass.
- Scoreboard UI improved.
- Post game now shows items and alliances.
- Post game now includes scoreboard overview.
- General UI improvements and bug fixes for different aspect ratios and devices.
- Expanding on last week’s change: Combat continues until all projectiles have completed their travel, up to a max of 5 seconds.
- Fixed Neutrals not displaying stats correctly in the unit stats panel in combat.
- Fixed heroes stunned with short duration spells (like Clockwerk’s Battery Assault) resetting their attack timers and thus attacking faster than allowed.
- Increased accuracy of the matchmaking system at high skill levels.
- Apply alliance effects to summons.
- Make alliance indicators properly dynamic in the UI (Fall From Grace now shows properly on humans, etc.).
- Warlock alliance no longer triggers on item activate, just spell activate.
- Fixed Venomancer wards having -50% magic resist instead of 50% magic resist.
- Fixed Disruptor, Alchemist spells not continuing their effects after their death.
- Gyrocopter no longer targets units in the air when casting Call Down.
- Split Shot:
- Changed extra shots from 3 to 2.
- Will ignore nearby targets that happen to be outside Medusa’s attack range.
- Split Shot:
- Berserker’s Call:
- Since you can’t cast spells while taunted, and since we are using the Silence effect, getting taunted now officially silences.
- Berserker’s Call:
- Fixed Big-Time Contract sometimes not applying.
- Aegis has changed: it now only activates on damage that would otherwise be fatal. It no longer preserves streaks.
- Fixed Divine Rapier being removed at the start of combat. Losing a Divine Rapier now no longer removes a potential item slot.
- Tooth and Claw now has proper duration.
- Fix Silver Lining crash.
- Fix missing name for Eidolons.
- Fix Wicked Intent amplifying regen instead of dampening it.
- Fix crazy numbers on healing display when Wicked Intent is in play.
- Units blinking using Blink Dagger will clear their active target and reacquire once the blink is done. Fixes units chasing their original enemy.
- Coordinated Assault auras don’t stack. NOTE: More than one copy will still increase the bonus.
- Fall From Grace: item description changed to make clearer that the item turns Human into Heartless, it does not add Heartless as an additional alliance.
Dota Underlords upcoming features
Valve has communicated their planned feature releases for the next Dota Underlords updates. No exact release cycle has been established for each update, but Valve has said it will release content at a regular cadence.
- Underlords: choose one of four Underlords from our ever-expanding roster that fits your play style. With unique gameplay-affecting changes, there’s an Underlord for everyone. Annesix, Enno, Jull, and Hobgen are the four Underlords pictured in key art.
- Ranked Matchmaking: everyone starts at the bottom, but by playing against other Underlords you’ll climb through the ranks and prove you’re the right person to rule White Spire.
- Seasonal Rotations: every season we’ll say goodbye to certain heroes, items, and alliances to make room for new additions that will shape the ever-evolving world of Dota Underlords.
- Tournament-Ready: create your own private lobbies and matches, then invite spectators to watch the Underlords’ crews duke it out.
- Underlords Battlepass: it just wouldn’t be Dota (or, indeed, a modern game) without a Battlepass. The Battle Pass will introduce progression, cosmetics, custom boards, and a host of other new features to the Dota Underlords experience.
- Match replay: relive and share your favorite moments of the season with our replay viewer.
- Daily challenges: these are live as part of the Proto Pass.
- Levels and rewards: again, these appear to be live in their testing phase as part of Proto Pass.
- Customizable banners and other flair: these items can be seen in the Proto Pass.
Dota Underlords Early Access roadmap
Valve says they plan on keeping Dota Underlords in Early Access for a few months, during which time all of the features listed above will be released. That suggests that content will be coming in thick and fast for the autobattler, hopefully leading to an exciting meta with plenty of change.
This is a guess, but the Early Access page on Steam refers to this being the Dota Underlords beta season, so seeing as an ordinary Dota 2 season is six months long, the likely Dota Underlords 1.0 release date is sometime in December.