Dying Light 2 has been built from the ground up as a cross-gen title

To build a better zombie.

Everything we’ve heard so far about Dying Light 2 makes the game sound like a quantum leap beyond the already good first game. It’s going to provide a living, changing world; parkour has been improved; factions react to your decisions. Despite being about zombies, it all sounds kind of like, well, a game of the future. It turns out, it is.

Dying Light 2 has been designed from the outset as a cross-generation game, according to Techland’s chief technology officer Paweł Rohleder, in a recent interview with Wccftech.

“Techland always has an eye on the latest new toys,” Rohleder said. “To be more specific – yes, the plan since the beginning of production has been to make Dying Light 2 a cross-generation title.”

Obviously, that’s huge news for console owners, but it’s notable for PC players as well. What Rohleder is saying is that Dying Light 2 will not be limited by the hardware constraints of the PlayStation 4 and Xbox One – limitations that have been thrown into high relief with the release of Nvida’s 20-series line of GPUs. Consoles have traditionally functioned as technological bottlenecks in game development, particularly toward the ends of their lifecycles.

Rohleder also discussed some PC-specific improvements Techland is making for Dying Light 2. While the studio is focused primarily on delivering a “smooth experience” for consoles at 1920×1080, Rohleder said the E3 demo at E3 was running at 2.5K (2560×1440).

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“At Techland, we have always been keen on new technologies,” Rohleder said, “especially when it comes to photo-realism and graphical fidelity.”

While the studio is bearish on ray tracing tech, DLSS may not be in the cards.

“Regarding DLSS, we are a bit more skeptical,” Rohleder said. “But we are conducting research in that area as well.”