Minecraft rival Everwind sails into early access, and I can't wait to soar among the clouds

Everwind will let you build your dream flying island-ship, before embarking on a journey of discovery across islands above the clouds.

Everwind early access launch: an armored adventurer with black hair and blue eyes

Ships are cool, flying ships are cooler, and the voxel-based sandbox survival RPG, Everwind, is all about captaining the superlative, a flying island-ship, as you explore a vibrant world that's ripe for adventuring in. Ahead of Everwind's Steam Early Access launch later today, developer Enjoy Studio and publisher Bohemia Interactive have revealed an extensive roadmap for 2026. It's looking a little loose timings-wise, but for good reason.

Ever since I boarded Cid's airship in Final Fantasy 7 for the first time all those years ago, I've been completely enamored with airborne nauticalia. For me, there's no prospect more salivatory than being able to take to the skies and uncover everything the world above the clouds has to offer. Everwind leans heavily into this, albeit with more of a medieval fantasy vibe than what we're used to. Not only will we be able to build our own flying island-ships, which serves as a "mobile base," but we can also upgrade them as we progress. I'm listening.

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While your typical Minecraft-like voxel game tends to ground itself in land-based exploration, Everwind is taking us to vast, floating archipelagos, housing a variety of organic, mechanical, and otherworldly creatures within its myriad dungeons. It's giving One Piece, but less piratey, and it's all Skypeia. For those who don't know, Skypeia is one of the best arcs in the iconic manga series, so my expectations could not be higher.

Everwind launches into Steam Early Access today, March 17. You can check it out over on Steam here. The standard version of Everwind can be snapped up for $24.99, while a cosmetics-filled Capybara Edition can be yours for $49.99.

Everwind early access launch: roadmap

Currently, Everwind supports solo play, as well as co-op multiplayer with up to four players. It's not bad by any means, but I, among others, would love to see sprawling, dedicated servers added sooner rather than later. Everwind's roadmap promises the feature, but a timescale has yet to be set in stone. Such is the case with everything else on there, including major system upgrades, a story update, and even the introduction of a hardcore mode.

There is a sound rationale for the lack of concrete update windows, though. Enjoy says that update order will be dependent on player feedback. So make your voices heard if there are particular elements that really need some extra sheen.

Everwind's entry into early access follows an incredibly successful Kickstarter campaign that took place last year. The game was fully-funded just two weeks in, and there's been plenty of buzz about it from our end since. I'm fully aboard the hype airship, and can't wait to see how Enjoy iterates throughout this next phase of development.