Looks Kraken: Evolve footage shows off tentacled monster | PCGamesN

Looks Kraken: Evolve footage shows off tentacled monster

Evolve Turtle Rock Kraken

Turtle Rock have been keeping coy about the monsters you’ll be hunting in Evolve, till now, only showing off Goliath, who is essentially the tank from Left 4 Dead. At E3 the studio revealed Kraken. While Goliath is a slow, but powerful, melee character, Kraken can fling orbs of electrical charge at the hunters and glide above them, like some great, electrically charged hawk. With tentacles.

Newly released footage shows Kraken at work.

Kraken’s main weapons seem to be two disjointed limbs hinged to its back. It’s able to swing those like whips, sweeping a space in front of it. The fleshy whips are covered in what look like either teeth or nipples, either way, they’ve an electric current running through them. Just like teeth and nipples.

The monster can also fire ball lightning about the place, frying any hunter in its way. This is a great shift away from the melee focussed Goliath. Players in control of Goliath have to close the distance between themselves and the hunters whenever they want to fight. This makes the hulking mass of muscle much easier to trap. If playing Kraken you can be much more calculating about where you attack.

The biggest difference between Goliath and Kraken, however, is the way it moves. Kraken can fly. This means it is able to move over the distractions of the level’s natural wildlife - that can often take a bite out of anyone not being wary. It’s not clear in the video but an airborne monster may not leave a scent trail. In previous footage hunters have managed to track their prey following its scent, if you, as the monster, can avoid leaving one it gives you a huge advantage.

There’s a lot of pluses to Kraken but I’m not completely won over by the creature. Evolve’s monsters have the hint of bullet soak about them - they need to to remain strong against four players shooting at you constantly. When I’ve a massive health bar in a game I find I get detached, becoming less invested in the action. At least with Goliath you were right up close with the other players, chasing them to get into attack range. If I can hover off in a distance firing at the hunters will taking shots from them I’m not sure it will be as enjoyable.

However, I’ve not yet had a chance to play Evolve. Steve has and he’s a fan.

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Gangret avatarAcid Hoover avatarJezcentral avatarsubedii avatar
Acid Hoover Avatar
3 Years ago

Is it just me, or is the dynamic player chat, smacktalk and quips, bloody awful?

subedii Avatar
3 Years ago

Maybe not 'awfu'l, but yeah, I was largely thinking the same thing. I think they need to tone down the character barks a notch. Not too bad at the moment, but when you're going to be hearing them over and over again I could see it becoming annoying.

Other than that though, monster perspective looked cool. Like you were controlling the Boss character in some other game.

Jezcentral Avatar
3 Years ago

I like who the game is from.

I like the presentation.

I like so much about it, but I just can't "get" the central premise. 4v1 PvP, that consists of running about with several unfinished boss battles.

I hope it turns out alright, but no matter how interested I want to be, i just can't.

Gangret Avatar
3 Years ago

Turtle Rock Studios is very talented. The graphics with the CryEngine are awesome, levels have verticality which is a good thing, abilities of each class and monsters seems fun to use and the global gameplay seems to work well. But there's something which is quite frustrating when you fight a boss or a "big" NPC : You fight him for 10 minutes and he don't die, and you can't see his health bar or a clue ( animation, skin modification ) which indicate that the NPC is hurt or is almost dead. I hope they will try to find a solution to this "problem", the game can be frustating and even boring when you fight a monster which looks unkillable.