Evolve Review

How sneaky can you be in Evolve?

89
Matt Purslow (after 2 hours play time)

993 days ago

As the monster, it's imperative that you play sneaky. It's all about striking when the enemy expects it least with quick shock ambushes. To evolve your monster you'll also need to hide somewhere so you won't get damaged for the several second duration of the mutation, which means it's better to keep out of sight for periods of time.

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How open is Evolve to explore?

89
Matt Purslow (after 2 hours play time)

993 days ago

Evolve's maps are huge, thanks to sharing it's DNA with Left 4 Dead rather than multiplayer shooters. Like L4D the maps are large, but rather than being a linear progression from start to finish, Evolve's maps are more playground-like with no particular direction assigned. You're free to explore the maps how you wish, but there's not real need to as you won't find any bonuses out there.

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How does Evolve reward you for playing tactically?

89
Matt Purslow (after 2 hours play time)

993 days ago

Evolve's four-man set up for the Hunters demands strict tactical teamwork. Each hunter fulfils a very specific role, and are limited in their abilities outside that. So Assault characters are the only ones capable of dealing significant damage, whilst a Medic is the only class capable of keeping people in the fight. Since you can only have one of each class in a game, everyone needs to play their role to keep the team alive. If they don't it's almost guaranteed the monster will win. So the reward for tactics is victory, which leads to XP and unlocks.

On the monster side, whilst there is no teamwork tactics are needed. In the first stage of the monster's evolution (there's three stages overall) the monster is very weak, and can be easily ganged up on and killed. Thus the monster player needs to be quiet and quick as they evade the hunters and eat as much as possible in order to evolve to stage two, where they will be much hardier and have a chance at picking a fight.

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How good an FPS is Evolve?

89
Matt Purslow (after 2 hours play time)

993 days ago

Yes; Evolve feels like a FPS with thought behind it, and a budget that allowed the ambition to be achieved. Movement is swift and fun thanks to jetpacks, guns are interesting and highly varied, and there's a chance for a wealth of tactics to be employed.

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How much fun are the weapons in Evolve?

89
Matt Purslow (after 2 hours play time)

993 days ago

The weapons in Evolve are exceptionally varied; lightning spitters, chainguns, mortars, shotguns, tranquilliser rifles, harpoons. The list goes on, and each feels unique and fun to experiment with. It encourages trying out the various classes, and because loadouts are unique to characters it means you can play the same role several times with different sets of weaponry.

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How balanced are the classes in Evolve?

89
Matt Purslow (after 2 hours play time)

993 days ago

Overall, Evolve's classes are rather well balanced. It's between individual members of each class where things get a little hazier. For example: when it comes to the Trapper, Maggie seems consistently to be the best character due to her hunting pet dog Daisy. The other two trappers simply don't have gadgets as instantly and accessibly useful. So whilst all classes are balanced and compliment each other well, with in each class are characters who seem more obviously useful and thus are far more frequently chosen by players.

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What strategies have you learned to survive in Evolve?

89
Matt Purslow (after 2 hours play time)

993 days ago

The timed application of the various classes' abilities is key. Getting the trapper's dome shield deployed is the first vital move, to keep the monster contained. Then cornering it and forcing it to stay relatively immobile with harpoons and slow de-buffs is essential. From there, using weapons and damage-multiplying effects will whittle the health of the monster down. It's the constant application of these techniques, maintaining the pressure, that brings a monster down.

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Are the aliens in Evolve scary?

89
Matt Purslow (after 2 hours play time)

993 days ago

The monsters are all big brutes, and they're quite gruesomely designed. The Kraken is a tentacled Lovecraftian creature, whilst the Goliath is the Incredible Hulk spliced with a fire-breathing dragon. You won't be 'scared' by them in the way of survival horror, but the way they attack may have you in a little bit of a panic.

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How active is the PvP community in Evolve?

89
Matt Purslow (after 2 hours play time)

993 days ago

All of Evolve's modes are PvP, and right now you'll have no problem finding a game. Right from launch Evolve seems to have found a following. Quite how long this will last is to be seen, but Turtle Rock have a solid plan to release free maps that should help maintain the game's appeal.

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How good are the graphics in Evolve?

89
Matt Purslow (after 2 hours play time)

993 days ago

It's a great looking game; nothing that will make your jaw drop, but within the boundaries of 'current gen' graphics, it looks nice and pretty. The jungle ripples and tears apart as the monster prowls through it, and the characters have a chunky, comic-book style that make them feel unique.

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How good are the sounds in Evolve?

89
Matt Purslow (after 2 hours play time)

993 days ago

Sound is relatively important in Evolve; the thumping crashes of the monster's footfall will indicate where you need to move next, and the calls of fleeing wildlife will point you in the right direction. When it comes to battle things are suitably noisy: lightning guns sizzzle, grenades go boom, chainguns chatter, and monsters roar.

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How does Evolve run on your PC?

89
Matt Purslow (after 2 hours play time)

993 days ago

On a medium-spec rig Evolve runs perfectly fine at respectable settings, with solid framerates at 1080p+ resolution. Generally speaking, most PC gamers are not going to find performance issues with Evolve,

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5 reviewers answered 7 questions