LionNotDead: Fable Legends could continue development as an indie project | PCGamesN

LionNotDead: Fable Legends could continue development as an indie project

Fable Legends

First, Fable Legends existed and everyone was a bit confused by a deep RPG series being turned into a free to play, cartoony dungeon-master/party multiplayer game. Then, it was cancelled after a couple of years in development as part of Microsoft shutting down Lionhead. Now it seems it might yet live, with sources from Lionhead telling MCV that some contracted employees are considering joining a new indie venture to get the game finished.

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Rumours surfaced today with an article on the industry website that claims the employees left at Lionhead - those under contract - are being surveyed as to whether they would prefer to take the redundancy package at the end of April or continue working on the game and get it finished. This is being ran as “part of the consultation process” from Microsoft.

MCV’s source says that “this stems from a proposal from certain Lionhead employees about taking Fable Legends and continuing development as an independent studio.” However, they’ve been unable to verify this with other members of the team, and Microsoft issued this statement about the matter:

“We aren’t sharing additional details beyond that we have ceased development on Fable Legends, and are in discussions with employees at Lionhead about our proposed closure of the studio as well.”

Not a lot to go on, but fans of the British developer will be happy to hear it might not be gone forever. I feel like the folks there would be better off finding funding and then Kickstarting a new project using the studio name to get a few extra pledges - rather than continuing development of a game that’s so had its name dragged through the mud. However, I can imagine it’s pretty harsh to see all that hard work go to waste, and the game must be very close to completion, or at least a playable state, given open beta was meant to start in the near future.

What it will depend on is Microsoft’s blessing, and it’ll be hard to convince them to go back on a decision that’s already been made. Even if they do, it's not clear if they would continue as Lionhead, or have to reform outside of Microsoft's control. We’ll update if we hear anything more.

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AnAuldWolf avatar
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2 Years ago

I hope it's true. I've never understood the hatred for recent Fables, especially the third. They're doing something different! They're taking me outside of my comfort zone! Oh no.

It's such a petty thing, isn't it? The obsession with familiarity that plagues our species as a whole, and fuels everything from mere cliques, to racism, to war, to even entertainment. It's obvious that I'm not a fan, I think. I've certainly said enough to make that clear. I don't really have a problem with it, and older games seemed to revel in throwing new ideas and systems at me. Not that newer games never do, mind you, but it's much less prevalent.

Fable III had an interesting inventory and management system. And the kingly duties were pretty neat, too. I recall gaming the realities with a friend by wobbling our property prices up and down from one reality to the next whilst doing quests to balance it out. So we could always ensure everyone loved us despite having a ruddy giant pile of gold.

Which you had to have to get to a thing.

And I thought that was neat.

It was a hilarious idea, frankly, that your money was represented within the game as a pile. And there was an item high up on a wall that you actually had to collect other things (money) to reach. It was a bizarre physical representation of the collectibles climb that exists in many games. Where really the earlier collectibles in a game are just the stepping stones to bigger and better stuff.

It was a strange view of progression. Entertaining.

I don't know. I just had a soft spot for it. It was eccentric, it was clumsy, but it was also oh so clever.

So I hope this is true! I would like to see more from Lionhead.

Footnote: I never thought Molyneux overpromised anything, either. I just saw the mad ramblings of an artist talking about the things he'd like to do given the time and resources. It was just a matter of separating out the facts from the passion, which I never found difficult to do at all. I'm still amazed that other people did.

This is my problem with other people, I suppose. I don't tend to think of myself as being particularly bright, you see. And yet, contextually, by comparison, I seem to be.

I don't know how to feel about that.

One of these days I may finally be able to get over how a seemingly massive per centage of people who play games didn't understand that the green lines and glowy bits present in the Synthesis ending of Mass Effect 3 were artistic symbolism and were absolutely not to be taken literally.

I think that's when I'd felt the smartest I'd ever felt, really. But only, again, by comparison.

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