Fallout 4 to get first round of DLC in March, season pass price will increase | PCGamesN

Fallout 4 to get first round of DLC in March, season pass price will increase

Fallout 4 DLC

Since its release last November, Fallout 4 has been subject to many a mod courtesy of its inventive, artistic and at times downright weird community. Today, publisher Bethesda announced the game’s first trio of official add-ons are set to land in March, April and May, respectively, one of which looks fairly substantial. The publisher also announced that an “expanded DLC plan” will see the cost of season passes rise in price.

The best Fallout 4 mods tend to be more serious in nature, but there’s also those that turn Deathclaws into Macho Man Randy Savage and such.

The first add-on that’s due next month is Automatron. Here, a “mysterious Mechanist” has set a bunch of bothersome robots loose in the Commonwealth and it’s on you to round them up, harvest their parts, and thereafter mod your own custom robot pals. “Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun,” say Bethesda. “Even customize their paint schemes and choose their voices.” New Vegas’ Robobrain will also stage a return. 

Second, due at some point in April, is Wasteland Workshop - an add-on that lets you design and set traps to “capture live creatures”. Once you’ve successfully detained unsuspecting folk and beasts against their will - “from raiders to Deathclaws” - you’re expected to tame them, or “have them face off in battle, even against your fellow settlers.” Wasteland Workshop also comes with new settlement design options. 

Fallout 4 Far Harbour DLC

Lastly, and by far the most interesting sounding piece of DLC, is Far Harbor, due in May: “A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths,” say Bethesda. “Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople.”

Far Harbour, so say Bethesda, has the largest landmass in any add-on they’ve ever created. 

Price-wise, Automatron will cost $9.99 USD/£7.99 GBP/$16.95 AUD; Wasteland Workshop will cost $4.99 USD/£3.99 GBP/$7.95 AUD; and Far Harbor will cost $24.99 USD/£19.99 GBP/$39.95 AUD. Looking to the future, Bethesda say they have “more than $60 worth” of Fallout material that'll materialise this year. 

Speaking to the season pass, Bethesda also note that “given the expanded DLC plan”, the price of the season pass will jump from its current price of $29.99 USD/£24.99 GBP/$49.95 AUD to $49.99 USD/£39.99 GBP/$79.95 AUD on March 1. If you already own Fallout 4’s season pass, or get in before the start of next month, you’ll get the forthcoming expansions via the pass at the existing rate. 

As for the Creation Kit - Bethesday are “also hard at work” on making it A Thing.

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QDP2 avatar
QDP2 Avatar
QDP2(1 day 3 hours played)
2 Years ago

When Fallout 3 got 5 DLC's as large as Far Harbor (by the sounds), NV getting 4 DLC's of this scale as well. You'd think Bethesda's recent increase of workers (100 to 150), they'd be able to make more DLC than before, not less (since they've announced $40 of the $60 worth of DLC to come, with only 1 decent sized DLC worth $20...)

Maybe I'm being sceptical, and they'll release a load more in 2017 as well that makes the season pass not feel like I lost money, but right now I only hear 1 interesting DLC this half of 2016.