Fallout 4 patch preps the game for its Nuka World expansion and squashes bugs | PCGamesN

Fallout 4 patch preps the game for its Nuka World expansion and squashes bugs

Fallout 4 Nuka World

In preparation for the last story add-on for Fallout 4, Bethesda have rolled out a patch to make the base game compatible with it and squash a bunch of bugs. 

The story doesn't have to be over - there are more tough choices in our list of PC's best RPGs.

As for other new features in the patch, a new store art type  is available for Workshop settlements. And that's it for new stuff.

Other than that, it's all bug fixes for the main game and for mod use. My favourite is probably the bug that caused players to turn invisible if sneaking while using mods. 

Here's the full list of changes:

Fixes:

  • General optimization and stability improvements
  • Jun and Marcy Long are no longer essential after completing "Sanctuary"
  • Vendors can offer large shipments of Ceramic, Copper, Rubber, Steel and Wood
  • Improvements to accuracy and control with picking up and placing objects (not Workshop mode)
  • Grenades and molotov cocktails can now be used with the Junk Mortar (Contraptions)
  • Fixed issue with companions unequipping clothing when fast travelling with player
  • Fixed an issue with player animations not loading properly after reloading a saved game
  • Fixed issue where certain dog armours would not equip properly on Dogmeat
  • Fixed an issue where objects from Add Ons would not scrap correctly or would not be stored properly
  • Fixed infinite load that would occasionally occur while logging off while downloading a mod
  • Fixed a crash related to investing in a store while trading
  • Fixed issue where "Quartermastery" would send player to erroneous locations
  • Fixed performance issues related to dropping certain weapons
  • Fixed issue where melee weapon would not properly after dying and reloading the save
  • Fixed a rare issue where Sturges and Mama Murphy would stop moving
  • Fixed snapping issue with Surgery Centre in Workshop mode

Mod fixes:

  • Fixed issue where Mods images would stop displayed while scrolling through Mods menu
  • Disable All Mods now works properly when offline
  • NPCs that are changed in a Mod will update changes like hairstyles properly
  • Fixed animation error related to NPCs changed in Mods who have died, and reloading the save without the Mod activated
  • Fixed issue where sneaking would turn player invisible while running with Mods
  • Localisation strings moved to Interface archive
  • Minor UI improvements to Mods menu and Mods Detail menus

Nuka World releases some time this month. 

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UntoldAv3nGer avatar0V3RKILL avatarxbox_jamie avatarSilentius avatarLolssi avatar
UntoldAv3nGer Avatar
399
0V3RKILL Avatar
298
1 Year ago

wish I liked fallout 4 as much as I like new vegas and 3. I hate the fov, graphics, world. Just not my game. bought the last dlc finished it and it will be my last until I see a brand new engine

1
Lolssi Avatar
395
1 Year ago

I only lasted 30 hours. Constant combat -> inventory full ->go back to base to empty and build. So boring.

In that time I encountered maybe five quests.

2
xbox_jamie Avatar
2
1 Year ago

FONV was just one of those games that killed. Unfortunately, they are so damn rare.

1
Silentius Avatar
198
1 Year ago

When I first played Fallout 4 I loved it, but it wore a bit thin after a while. To get me playing again, the game needs some fresh, well thought out, story-based content... Hopefully Nuka World will deliver.

0