Fallout 4 Survival Mode details leaked | PCGamesN

Fallout 4 Survival Mode details leaked

Fallout 4

It was only yesterday that Ben was writing up some stuff Fallout 4 game director Todd Howard was saying about the game's incoming Survival Mode. "We’re doing things like you can’t save, it only saves your game when you sleep," said Howard. "You can’t fast travel. There’re all of these diseases. We’re trying it all. It’s a different experience."

Fallout 4's Survival Mode isn't even in beta yet, so check out the games in our picks of the best survival games on PC while you wait.

Well now we know exactly what's planned for the new Fallout 4 mode, thanks to Redditor ShaneD35. It's all legit, too, as Bethesda have confirmed the leak on Twitter.

There are a bunch of changes to the core gameplay in this mode: ammo will have a weight which varies by type; being overencumbered will damage your health, especially your legs; and yourself and enemies will be glass cannons - more deadly, but also easier to smash, giving the combat a more grounded feel. 

That's just a few of the changes, but I find the last one in particular extrememly exciting. It has the potential to totally alter how you approach the game, and it certainly makes stealth more important. Read below for the full list:


Manual and quicksaving are disabled. To save your game, you'll need to find a bed and sleep for at least an hour.


Combat is more lethal for everyone. You now deal, but also take, more damage. You can increase the damage you deal even further with "Adrenaline" (see below).

Fast Travel

Fast Travel is disabled. If you wish to be somewhere, you'll have to physically travel there.

Weighted Ammo

Bullets and shells now all have a small amount of weight, which varies by caliber. Heavier items such as fusion cores, rockets, and mini-nukes can really drag you down.


Be sure to keep your eyes peeled, as enemies will no longer appear on your compass. As well, the distance at which locations of interest will appear has been significantly shortened.


Survival automatically grants the Adrenaline perk, which provides a bonus to your damage output. Unlike other perks, the only way to increase your rank of the Adrenaline perk is by getting kills (hostile or otherwise). The higher your Adrenaline rank, the higher the damage bonus. Sleeping for more than an hour, however, will cause your Adrenaline rank to lower. You can check your current Adrenaline rank at any time in the Perks section on the Stat tab in your Pip-Boy.


You'll find it difficult to survive without taking proper care of yourself. You must stay hydrated, fed, and rested to remain combat-ready. Going for extended periods of time without food, water, or sleep will begin to adversely affect your health, hurting your SPECIAL stats, adding to your Fatigue (see "Fatigue" below), lowering your immunity (see "Sickness" below), and eventually even dealing physical damage to you.


Fatigue works like radiation but affects your Action Points (AP) rather than your Hit Points (HP). The more Fatigue you've built up, the less AP you'll have for other actions. The amount of Fatigue you've accumulated is displayed in red on your AP bar.


A comprised immune system and a few questionable decisions can end up getting you killed. Eating uncooked meat, drinking unpurified water, taking damage from disease-ridden sources, such as ghouls and bugs, or using harmful Chems all put your body at increased risk for various ill effects. When you are afflicted with an illness, a message will appear onscreen. You can view specifics about your current illnesses by navigating to the Status section on your Pip-Boy's Data tab and pressing [RShoulder] to view your active effects.


Antibiotics, which can be crafted at Chem Stations or purchased from doctors, heal the various effects of sickness.

Bed Types

The type of bed you're sleeping in determines the length of time you are able to stay asleep. A sleeping bag will save your game and may help save your life when you're desperate, but it will never allow for a full night's rest and the benefits that come with it.

Crippled Limbs

Crippled limbs will no longer auto-heal after combat and will remain crippled until healed by a Stimpak.

Carry Weight

Exceeding your carry weight reduces your Endurance and Agility stats and periodically damages your legs and health. Think of your back!


Companions will no longer automatically get back up if downed during combat and will return home if abandoned without being healed.

Enemy and Loot Repopulation

Locations you've cleared will now repopulate enemies and loot at a significantly slower rate.

It sounds like it's shaping up to be a very distinct challenge with a completely different feel to the base game. Whatever you do, don't stoop to using these Fallout 4 console commands and cheats if you find it too tough once it releases.

We know Survival Mode will be tested through Steam's beta branch once it's nearly completed, so keep an eye out. And elsewhere on the horizon, official modding tools are coming to Fallout in April, which means we'll probably have a hefty update for this list of best Fallout 4 mods not long afterwards.

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Aever avatarLolssi avatarAnAuldWolf avatarPunksaTommy avatar
Aever Avatar
2 Years ago

Yes, that's what the game needs! More micro in the stupid inventory and more annoying carrying restrictions. Yes, it's realistic, but it's also a cumbersome, not fun, not rewarding system.

Lolssi Avatar
2 Years ago

I'd take New Vegas system over this since that didn't have save restrictions.

AnAuldWolf Avatar
2 Years ago

I just feel that they're desperately flailing around still and trying so hard to appeal to what people loved about mods whilst missing the point. The point is this: Mods are configurable, this isn't. With a mod, you can tailor the difficulty of the survival to your liking. You can have something that's just a hair away from, say, the default survival needs of New Vegas, or one might instead choose one of Imp's dastardly offerings.

And largely, what I've found is that most people play 'survival' in this for flavour. Not something to distract them from the game to force them to run off hunting down every last scrap of food, but to simply add more of a roleplaying element to the proceedings. New Vegas absolutely nailed this. It was flavour that added to the feeling of being a part of the world without actually taking you out of the narrative.

"Sorry, Hsu. I can't save your dying NCR soldiers right now. I have to spend three hours scouring the wastes for snacks."

And not everyone wants that. To me, that's horrible. And that's why these mods are configurable. I think that, as I said, most people go with varying degrees of 'flavour' rather than using it to distract you from what you'd otherwise be doing in the game. Sadly, the way they've set this up seems to be determined to take you out of the game.

It's screaming "Lookit 'ow 'ardcore we are!" whilst entirely missing the point. If they're going to include something like this, they need to a.) make it mostly a flavour thing, or b.) make it modular and give it plenty of options. Frankly, I think this sort of thing is best left to the modders.

That save restriction alone, for example, seems nightmarish and entirely unnecessary. It's almost as though they're admitting that there's no game there to play, so they're hoping people will play it like Minecraft or whatnot and not notice. Tragic, really.

PunksaTommy Avatar
PunksaTommy(30 days 17 hours played)
2 Years ago

I agree with a lot of what you said, however, Bethesda is releasing the G.E.C.K. in April to officially support modding.

I'll continue to modify my game with the help of the brilliant community behind it, while some of my "game's too bloody easy" friends can STFU for while.

Best of both worlds IMO.