Fallout 76 perk cards: all cards revealed so far and new S.P.E.C.I.A.L. system

Here is every Fallout 76 Perk Card, just in case you wanted to start putting together your character build early

Fallout 76 perks

Fallout 76 Perk Cards and the new system for building and levelling up your character. With Fallout 76 breaking new ground for the series, it makes sense that the game will be getting a new S.P.E.C.I.A.L. and Perks systems to suit the online aspect of the upcoming Fallout game – here’s every Fallout 76 Perk Card shown so far and how the levelling mechanic work.

Perks and levelling up will work very differently in Fallout 76 compared to previous Fallout games. You will still pick one of the seven S.P.E.C.I.A.L. attributes every time you level up in Fallout 76, but Perks and skills are now tied to Perk Cards.

On top of the changes to how Fallout 76 Perks work, there are also substantial changes to what skills each of the S.P.E.C.I.A.L. attributes affect. For example, what use is increased charisma if there are no NPCs around the world to trade, barter with, or speak your way past?

To help prep you all for the impending Reclamation Day we’ve dug through all footage of Fallout 76 Perk Cards so that we can explain how the changes work. A lot of players and Fallout fans have been concerned about how online play will change Fallout 76, so we made this guide to clear up any confusion.

Fallout 76 Perk Cards explained

So, how do Fallout 76 Perk Cards work as you level up through the new Fallout game. Every time you level up you will get to put a point towards one of the seven S.P.E.C.I.A.L. attributes, but you will also get to pick a Perk Card to attach to your character all the way up to level 50. You will also be able to unlock Park Card packs that contain four random cards from a list of hundreds, as well as a joke and a stick of gum that temporarily staves off hunger. You’ll get one of these Perk Card packs every two levels up to level ten, and then every five levels up to level 50.

Fallout 76 Perk Cards have levels, too, so if you have an Endurance level of two you will not be able to equip a level three Endurance Perk Card. Effectively, your S.P.E.C.I.A.L. attributes dictate what and how many Perk Cards you can equip. Some Fallout 76 Perk Cards can also be ranked up, which adds to their abilities while increasing their cost.

All unlocked cards from Perk Card packs will be saved to a deck so you can swap them in and out of your current character build whenever it suits you. Those Perk Card packs will also contain high level Fallout 76 Perk Cards, giving you future targets to gear your build toward.

Finally, in case you were concerned about getting duplicate Perk Cards, you can rank up cards by combining low-level cards, so duplicates aren’t necessarily a bad thing.

All Fallout 76 Perk Cards

We’ve seen quite a few Perk Cards thanks to footage from E3 and Quakecon, so here’s every Fallout 76 Perk Card spotted so far, sorted into its respective S.P.E.C.I.A.L. attribute.

Strength Perk Cards

Strength is a measure of your raw physical power. It affects how much you can carry, and the damage of all melee attacks.

Bandolier
Rank 1: ?
Rank 2: ?
Rank 3: Ballistic weapon ammo weighs 90% less.
Batteries Included
Rank 1: Energy weapon ammo weighs 30% less.
Rank 2: ?
Rank 3: ?
Bear Arms
Rank 1: Heavy guns weigh 20% less.
Rank 2: Heavy guns weigh 40% less.
Rank 3: ?
Rank 4: ?
Bullet Shield
Rank 1: ?
Rank 2: ?
Rank 3: ?
Rank 4: ?
Expert Heavy Gunner
Rank 1: Your non-explosive heavy guns now do +10% damage.
Rank 2: ?
Rank 3: ?
Expert Slugger
Rank 1: Your two-handed melee weapons now do +10% damage.
Rank 2: ?
Rank 3: ?
Gladiator
Rank 1: Your one-handed melee weapons now do +10% damage.
Rank 2: Your one-handed melee weapons now do +20% damage.
Rank 3: Your one-handed melee weapons now do +30% damage.
Sturdy Frame
Rank 1: Armor weighs 25% less than normal.
Rank 2: ?
Thru-hiker
Rank 1: Food and drink weights are reduced by 30%.
Rank 2: Food and drink weights are reduced by 60%.
Rank 3: ?
Travelling Pharmacy
Rank 1: Weight of all Chems are reduced by 30%.
Rank 2: ?
Rank 3: ?
Vampire
Rank 1: Blood Packs now satisfy thirst, no longer irradiate, and heal 50% more.
Rank 2: ?
Rank 3: ?

levelling up fallout 76

Perception Perk Cards

Perception affects your awareness of nearby enemies, your ability to detect stealthy movement, and your weapon accuracy in V.A.T.S.

Butcher’s Bounty
Rank 1: ?
Rank 2: ?
Rank 3: ?
Concentrated Fire
Rank 1: Every V.A.T.S. attack on the same body part gains 10% accuracy and damage.
Rank 2: Every V.A.T.S. attack on the same body part gains 15% accuracy and damage.
Rank 3: Every V.A.T.S. attack on the same body part gains 20% accuracy and damage.
Green Thumb
Rank 1: You have a 25% chance to reap twice as much when harvesting flora.
Rank 2: ?
Rank 3: ?
Rank 4: ?
Night Person
Rank 1: Gain +1 INT and +1 PER between the hours of 6:00 p.m. and 6:00 a.m.
Rank 2: ?
Rank 3: ?
Pannapictagraphist
Rank 1: You hear directional audio when in range of a Magazine.
Percepti-bobble
Rank 1: You hear directional audio when in range of a Bobblehead.
Refractor
Rank 1: Gain +5 energy resistance.
Rank 2: ?
Rank 3: ?
Rank 4: ?

Endurance Perk Cards

Endurance is a measure of your overall physical fitness. It affects your total health, the Action Point drain from sprinting, and your resistance to disease.

All Night Long
Rank 1: ?
Aquagirl
Rank 1: You no longer take Rad damage from swimming and can breathe underwater.
Dromedary
Rank 1: All drinks quench thirst by an additional 15%.
Rank 2: ?
Rank 3: ?
Professional Drinker
Rank 1: There’s no chance you’ll get addicted to alcohol.
Revenant
Rank 1: Gain +25% damage bonus for 2 minutes when a player revives you.
Rank 2: ?
Slow Metabolizer
Rank 1: All food satisfies hunger by an additional 15%.
Rank 2: ?
Rank 3: ?
Vaccinated
Rank 1: ?
Rank 2: Chance of catching a disease from creatures in reduced by 80%.
Rank 2: ?

perception fallout 76 perks

Charisma Perk Cards

Charisma is your ability to lead and help others. It allows you to share higher point Perk Cards and also affects your rewards from Group Missions and prices when you barter.

Animal Friend
Rank 1: ?
Rank 2: ?
Rank 2: ?
Bloodsucker
Rank 1: Stimpaks now satisfy thirst, no longer irradiate, and heal 50% more.
Rank 2: ?
Rank 3: ?
Bodyguards
Rank 1: Gain 6 Damage and Energy Resist (max 18) for each teammate excluding you.
Rank 2: Gain 8 Damage and Energy Resist (max 24) for each teammate excluding you.
Rank 3: ?
Rank 4: ?
Friendly Fire
Rank 1: ?
Rank 2: ?
Happy Camper
Rank 1: Hunger and thirst grow 40% more slowly when in camp or in a team workshop.
Rank 2: Hunger and thirst grow 80% more slowly when in camp or in a team workshop.
Rank 3: ?
Happy-Go-Lucky
Rank 1: Your luck is increased by 2 while under the influence of alcohol.
Rank 2: ?
Hard Bargain
Rank 1: Buying and selling prices at vendors are better.
Rank 2: ?
Rank 3: ?
Inspirational
Rank 1: When you are on a team, gain 5% more XP.
Rank 2: ?
Rank 3: ?
Lone Wanderer
Rank 1: When adventuring alone, take 10% less damage and gain 10% AP regen.
Rank 2: ?
Rank 3: ?
Outlaw
Rank 1: ?
Rank 2: ?
Rank 3: ?
Party Girl
Rank 1: The effects of alcohol are doubled.
Rank 2: ?
Philanthropist
Rank 1: Restore some of your teammates hunger and thirst when you eat or drink.
Rank 2: ?
Rank 3: ?
Quack Surgeon
Rank 1: Revive other players with liquor!
Spiritual Healer
Rank 1: You regenerate health for 5 seconds after reviving another player.
Rank 2: ?
Squad Manuevers
Rank 1: Run 10% faster when part of a team.
Rank 2: ?
Strange in Numbers
Rank 1: Positive mutation effects are +25% stronger if teammates are mutated too.
Suppressor
Rank 1: Your target’s damage [?] 15% for 3 seconds [?] you attack.
Rank 2: ?
Rank 3: ?
Team Medic
Rank 1: Your Stimpaks now also heal nearby teammates for half the normal strength.
Rank 2: ?
Rank 3: ?

Intelligence Perk Cards

Intelligence is a measure of your overall mental acuity, and affects your ability to hack terminals, the condition and durability of items that you craft, and the return you get from scrapping.

Contractor
Rank 1: Crafting workshop items now costs 25% fewer materials.
Rank 2: ?
Exotic Weapons
Rank 1: ?
Rank 2: You can now craft Rank 1 exotic weapon mods. (Plans required)
Exotic Weapons Master
Rank 1: ?
First Aid
Rank 1: Stimpaks restore 10% more lost Health.
Rank 2: ?
Rank 3: ?
Rank 4: ?
Grease Monkey
Rank 1: Workshop items are 30% cheaper to repair.
Rank 2: ?
Hacker
Rank 1: Gain +1 hacking skill.
Rank 2: Terminal lock-out time is reduced when things go wrong.
Makeshift Warrior
Rank 1: Your melee weapons are 30% less likely to break and cheaper to repair.
Rank 2: ?
Rank 3: ?
Master Hacker
Rank 1: Gain +1 hacking skill and terminal lock-out time is reduced.
Science
Rank 1: You can now craft energy guns. (plans required)
Rank 2: ?

fallout 76 special perks

Agility Perk Cards

Agility is a measure of your overall finesse and reflexes. It affects the number of Action Points in V.A.T.S. and your ability to sneak.

Adrenaline
Rank 1: ?
Rank 2: ?
Rank 3: ?
Dodgy
Rank 1: Spend 30 Action Points to avoid 10% of each enemy attack.
Rank 2: ?
Rank 3: ?
Goat Legs
Rank 1: ?
Rank 2: Take 80% less damage from falling.
Gun Fu
Rank 1: ?
Rank 2: ?
Rank 3: ?
Gun Runner
Rank 1: Your running speed is increased by 10% when you have a pistol equipped.
Rank 2: ?
Marathoner
Rank 1: Sprinting consumers 30% fewer action points.
Rank 2: ?
Rank 3: ?
Mister Sandman
Rank 1: ?
Rank 2: ?
Rank 3: ?

Luck Perk Cards

Luck is a measure of your general good fortune, and affects the recharge rate of Critical Hits as well as the condition and durability of items that you loot.

Can Do!
Rank 1: 50% chance to find an extra canned food when your “Search” any food container.
Rank 2: ?
Rank 3: ?
Luck of the Draw
Rank 1: Your weapon has a 10% chance to regain condition when hitting an enemy.
Rank 2: ?
Rank 3: ?
Grim Reaper’s Sprint
Rank 1: ?
Mysterious Savior
Rank 1: ?
Rank 2: ?
Rank 3: ?
Mysterious Stranger
Rank 1: ?
Rank 2: The Mysterious Stranger appears more often when using V.A.T.S.
Rank 3: ?
Mystery Meat
Rank 1: ?
Rank 2: ?
Rank 3: Stimpaks may generate edible meat tissue. Higher Rads improve the chance.
Scrounger
Rank 1: 50% chance to find extra ammo when you “Search” an ammo container.
Rank 2: ?
Rank 3: ?
Rank 4: ?
Starched Genes
Rank 1: ?
Rank 2: You will never mutate from rads and Radaway will never cure mutations.

That’s your lot, all 67 Fallout 76 Perk Cards revealed so far. We know there are many, many more out there, so keep checking back with us for all the latest Perk Card reveals so far. For more information on the next Fallout game, such as the Fallout 76 release date, check out our dedicated guide. In the meantime, there are plenty of Perk Cards to browse through, perhaps even enough to start planning your character build.