Far Cry 3’s a fantastic open world shooter that’s thrilled Tim and half the team here at PCGN – it’s not that the other half aren’t thrilled, more that they’re still playing Baldur’s Gate – but one of the little irritants of an otherwise exciting free-form game was the regular HUD reminder that bleeped up on the screen to say you had a mission waiting. Open world games are about freedom and a constant reminder of a quest that’s in the wings never quite lets you loose to explore the world.
Happily the newest patch out from Ubisoft gives you new options about what elements of the HUD are presented to your face.
It’s not the only thing to be fixed in the new patch, there are also improvements to stability and, more importantly, “Sam is no longer getting stuck when the user destroy an enemy car.”
Here are the full patch notes for your perusal (I lifted them, without shame, from here):
GENERAL FIXES FOR THE PATCH
- Fixed several issues with customize controls
- Improve stability on multiplayer maps.
- Fixed the crash when the player was planting explosives.
- Fixed several crashes.
- Fixed bug where user was unable to jump on certain surfaces.
- Fixed bug where players could become invisible.
- Fixed bug with 3D weapon images in Decoding menu.
- Fixed bug where weapons could disappear after completing objectives in Co-op.
- Fixed bug where users could get stuck in Loadout screen in Co-op.
- Removed “Reloading” shout after user shoots the bow.
- Parties will no longer be allowed to numerically unbalance games.
- Improved and fixed several issues with host migration.
- Connection degradation will now properly trigger a host migration.
- Fixed several bugs with Loadout menu.
- Fixed bug that could display a profile restriction message when trying to join a lobby.
- Fixed bug where users could get stuck in 3rd person in Custom games.
- Fixed bug with Flamethrower not doing any damage in certain circumstances.
- Fixed bug where “Player is on the way” tag could stick to downed players.
- Fixed bug where clients could remain on black screen if host left the game.
- Fixed bug where Fire Arrows did not do fire damage.
- Fixed bug where Long Distance Kill was not awarded.
- Fixed bug where Tag Assist was not awarded.
- Fixed bug where Killcam wasn’t shown in certain circumstances.
- Fixed bug where Survival Instinct was not cancelled properly.
- Fixed bug where Psych gas could get dropped in the wrong place.
- Fixed bug where Psych gas could affect players outside of the deployment area.
- Fixed bug where users could get stuck when killed by Poison gas.
- Fixed bug where other player’s footstep sounds sometimes did not play behind you.
- Fixed bug where sound could get muffled when being revived.
- Fixed bug where user could get de-synced if killed in mid-air
- Added information for Player Map playlists.
- Improved available space for Player map names in lobby.
- Fixed bug where User made maps wasn’t downloaded properly in lobby.
- Fixed bug that made the user stuck when igniting Firestom nodes on certain maps.
- Fixed the accessing bug for the camera and the throwing rocks.
- Users that have miss the Relic located in Dr. Earnhardt cave will have the relic recover.
- Fixed the bug with the weapon models staying on screen / stuck on the charatcer arm.
- The leaderboard is now updating correctly even after if the user is disconnecting/reconnecting the ethernet cable.
- The objective is now properly updated after Jason burns the weed fields.
- New options the hide the HUD are now available in the option menu.
- Add support for downloadable content.
- Fixed the issue when the user was becoming invincible after failing mission ‘Black Gold’ several times.
- The Phonecall from Hurk (ULC missions) is no longer overlapping the brief of the ‘Piece of the past’ mission.
- Fixed the issue when Sam was no longer in the jeep’s turret after placing two bomb and being kill several time in ‘Black Gold’ mission.
- Sam is no longer getting stuck when the user destroy an enemy car.