Won’t be the last one: Final Fantasy IX PC out now with added features and new models | PCGamesN

Won’t be the last one: Final Fantasy IX PC out now with added features and new models


In an age of fairly dodgy ports, Final Fantasy has had more than its fair share, particularly when it comes to the older games. Being my favourite - and objectively the best one, fight me - I was worried the same might be true of FF9’s long-awaited PC launch. It’s now out on Steam and, based on some early streams, looks both absolutely gorgeous and suitably altered considering how long it is since first release. Character models have been up-rezzed, the UI is clearer, new prompts have been added, new modes and cheats for veterans - it’s not a remake in the vein of the upcoming FF7 (we can but dream) but it is more than an emulation.

For more classics, here’s our picks for the best RPG ever.

As well as some additional prettiness which you can see above, here’s what the Steam version offers:

  • Steam trading cards and achievements, of course.
  • Cloud saves via Steam.
  • Auto saves to avoid the classic dinner’s ready miles from the next save point. What a world 2016 is.
  • Seven boosters for character levels, weapons and items. This also adds a high-speed mode and no-encounters mode.

That last may sound like cheats that don’t really add anything to the game, but they’re actually what I’m most excited for. The world of Final Fantasy speedrunning is fascinating, and FF9 is one of the best - except its encounter rate isn’t manipulatable whatsoever, making it a frustratingly random experience. While being able to turn them off won’t make for a ‘true’ speedrun, it should be an interesting new category. Meanwhile, high-speed mode is real useful for casual playthroughs that want to speed up some of the grindier sections.

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There are some reports on Steam of a few controller-related bugs, but just as many folks reporting no problems whatsoever. Expect a patch for less-common controllers in the coming weeks. If you want a preview, there’s a few streams up, though this one has no commentary if that’s your bag. Having watched it while writing this post, I can report that my only real complaint is that the new character models on top of the old background textures are a bit dodgy, but it does helpfully make interactable elements super obvious. The battle load time is a tad longer than would be preferable too. On the flip side, the music is still one of the best soundtracks in games.

Steam page here. It’s 20% off for the next week, meaning it’ll cost you £12.79 / $16.79 / €16.79. As one of the only FF games I’ve finished, I think it’s well worth your time and money. Now, Square, lets get moving on those FFX, X-2 and 12 ports - oh, and 15 and 7RM are making it right?


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AnAuldWolf avatarHug Sloth avatar
AnAuldWolf Avatar
2 Years ago

I'm glad to see this game make a return. I don't know why, but a lot of games that ask questions about xenophobia, self-awareness, and identity went away when the Japanese game industry flopped over. Which is a pity. You'll have the occasional Western title, but it was something I found they explored more. As I've been reminded by recent, favoured wunderkid Xenoblade Chronicles X, which likes to wax philosophical about this amidst giant mech battles, cheesiness, and good humour.

FF XI was another one of these, really. Silly, happy, and all the while asking big questions that actually have you think. The problem when a game comes on too thick is that it doesn't actually catch you off guard and have you think about anything. I like clever games. This is why I still have a fondness for Fallout Tactics, over most Fallout games.

That makes me a soulless heretic, I know. But still, it had some great points amidst the humour. One memorable one being why you were so inclined to listen to and obey your prior commander. When he's suddenly replaced by someone else, there's a natural inclination to be rebellious. But why? It explores codependence and natural obedience to hierarchy in a way that I haven't really ever seen any medium do. And it was eye-opening.

In an era where sleepwalkers follow cults of personality around, we really do need more games about the exploration and building of identity, will, and self awareness. Even old ones will do.

Hug Sloth Avatar
2 Years ago

I was very excited to play this port, although I was somewhat dismayed to see they did not have the original text font. Also, they seem to be using a slightly different script than the original PS1 version.

Also I don't know if (!) bubbles needed to be added for all NPCs. But the only reason my nitpicks are so minor is because the visual upgrade is phenomenal.

Hopefully there will be some mods for this game in the future (maybe to re-add the original text font) but as is, this is the best remake you are ever likely to get for what I would personally call the Best Final Fantasy.