Final Fantasy XIV: A Realm Reborn patch halves repair costs and nerfs speed runs


The rebirth of Final Fantasy XIV is live, and you can read all about it in our A Realm Reborn review.

Final Fantasy XIV: A Realm Reborn has had it’s first major patch to address various concerns among the community. Chief among these was the high price associated with repairing your gear. Towards the end-game, repair costs were leaving players financially crippled. This led to players “speed running” various dungeons and avoiding everything but the bosses to keep repairs to a minimum. Because players were completing these dungeons at such a rapid pace, this also had some detrimental effects on the servers.

Thankfully, it’s all been patched now.

The patch hit yesterday following a routine maintenance. Not only did the developers reduce repair costs by up to half, but they also added in specific mechanics to counteract the behaviour of these “speed runs”. As a further incentive, chests in both the end-game dungeons now drop more Allagan Coins to help fund your adventures.

I witnessed first hand the tightening grip on my wallet as I spent thousands of gil time and time again after each dungeon run. Speed running became popular overnight: where you would run past the trash mobs up until the first boss and then resurrect the tank who had drawn the aggro. While these were successful, the servers couldn’t keep up with the pace, often running out of instances.

If you’re playing the game and you’re also experiencing an empty wallet, I suggest you take up a gathering and crafting class and start leveling it. Once you get into the later levels, you can start to make a nice amount of gil by farming the materials and putting your items on the market.

Here are the full patch notes:

The following features have been implemented:

  • An auto-logout feature has been introduced wherein characters that are inactive for 30 minutes will be automatically logged out of the game.

The following adjustments and countermeasures have been implemented:

  • Changes have been made to the behavior and mechanics of the enemies found within the “The Wanderer’s Palace” and “Amdapor Keep” dungeons to counteract instances of players running through the dungeon without engaging enemies on the way to bosses.
  • As advancing through dungeons without defeating enemies is not an intended strategy, we plan to continue making further changes in the future to discourage this type of behavior.
  • In instance dungeon “The Wanderer’s Palace” and “Amdapor Keep”, we have increased the amount of AllaganCoins that can be obtained from a treasure chest.

Reduced the amount of gil required for repair fees and materia removal as follows:

  • Equipment levels 1-10: 10 gil -> No Change
  • Equipment levels 11-20: 50 gil -> 30 gil
  • Equipment levels 21-30: 100 gil -> 60 gil
  • Equipment levels 31-40: 210 gil -> 120 gil
  • Equipment levels 41-50: 500 gil -> 200 gil

Reduced the price of Dark Matter as follows:

  • Dark Matter G1: 5 gil -> 4 gil
  • Dark Matter G2: 30 gil -> 12 gil
  • Dark Matter G3: 70 gil -> 24 gil
  • Dark Matter G4: 150 gil -> 48 gil
  • Dark Matter G5: 350 gil -> 80 gil

A temporary countermeasure has been implemented for the following issue:

  • For the issue wherein the “Manor Sentries” found within the Haukke Manor dungeon could become stuck and prevent players from progressing through the instanced dungeon, we have changed the original location of “Manor Sentries” to the second floor.

The following issues have been addressed:

  • The server would crash under certain conditions during instanced dungeons.
  • Characters would sometimes get stuck in the “Binding Coil of Bahamut” dungeon after the party was wiped out.
  • Bomb Boulders would sometimes fail to appear in “The Navel (Hard)” battle.
  • Certain monsters would sometimes get stuck in the “Amdapor Keep” dungeon.
  • The option to return to Home Point would not display when completing a primal battle while being KO’d.
  • The entry point for the “The Thousand Maws of Toto-Rak” dungeon was shown in the field in the “Stinging Back” guildhest.
  • The “Steel Reign” FATE would sometimes fail to appear.
  • Completing the “Behold Now Behemoth” FATE would sometimes cause the server to crash.
  • If the player was disconnected during the “Lady of the Vortex” instanced battle, the Duty List, Journal, and Journal Map may display incorrectly.
  • The “Notorious Biggs” quest could sometimes be progressed without completing the instanced battle.
  • There were occasions where it was impossible to target the snowman in the “Speak Softly to Me” quest.
  • The cutscene was canceled if the player was attacked during the “Lord of Crags” cutscene.
  • If a player logged out while being bound by duty within an instance, and logged back in after conclusion of the instance, the free company chat would not work.
  • Mog Letters were not sent properly in some instances.
  • Certain conditions would sometimes cause the server to crash while interacting with the free company “Company Chest”.
  • The “Reach” gauge was sometimes not selectable when in a new, unknown gathering point.
  • In some instances, the specified items to collect were incorrect in the “A Relic Reborn” quest.
  • In some instances, the specified enemies to defeat were incorrect in the “A Relic Reborn” quest.