Fortnite 5.2 patch notes: Heavy Sniper Rifle, Soaring 50s and Sniper Shootout LTMs | PCGamesN

Fortnite 5.2 patch notes: Heavy Sniper Rifle, Soaring 50s and Sniper Shootout LTMs

What are the latest Fortnite patch notes? Here’s what is in the latest Fortnite 5.2 patch notes

Fortnite 52 patch notes

The latest content update comes in the shape of the Fortnite 5.2 patch notes, and it promises to change the game in exciting new ways all over again. Last week we enjoyed the addition of the double barrel shotgun, but we’re itching for more as we devote more hours to Epic’s seminal take on battle royale. Now that Fortnite season 5 is at the halfway point, the game is going from strength to strength.

Now that the mid Fortnite 5.2 patch notes have arrived, we know we will finally be getting the Fortnite Heavy Sniper after being heavily leaked and failing to appear in last week’s Fortnite 5.1 patch notes.

The epic version of the heavy sniper will have 150 body damage and the legendary version will boast 157. On top of the return of the Sniper Shootout LTM there’s also a new Soaring 50s Limited Time Mode which is a 50v50 battle with an emphasis on mobility. Here’s everything you need to know about the new Fortnite 5.2 patch notes.

Fortnite 5.2 patch notes release date

Epic’s refreshes come every Tuesday morning, but this time the latest Fortnite 5.2 patch notes came a day late. Below are the latest update details with the main patch notes below that.

Fortnite 5.2 content update

Fortnite 5.2 update – Soaring 50s LTM

This mode is a twist on the traditional 50 vs 50 mode, featuring an extra emphasis on mobility. Gliders can be re-deployed when falling from large heights. Additional Impulse Grenades, Bounce Pads, and Launch Pads will be spawned throughout the map. Jump in and soar to new heights!

Mode Details

  • 50v50 loot, ammo and resource levels
  • When in mid-air and greater than 10m up, press Jump to deploy your glider
  • Added Impulse Grenades to chests at double the standard spawn rate
  • Added Impulse Grenades to floor loot
  • Decreased Spike Trap spawn chances
  • Increased Launch Pad & Bounce Pad spawn chances
  • Profile Stats (K/D & Wins) are not tracked in this mode.

Fortnite 5.2 update – Sniper Shootout LTM

Summary
In this limited time mode, players will do battle using sniper rifles. May the best aim win!

What’s New?

  • Scoped Assault Rifles have been removed.
  • The Heavy Sniper Rifle has been added.

Mode Details

  • Only weapon drops are Sniper Rifles.
  • Floor Loot spawns reduced by 50%.
  • Profile Stats (K/D & Wins) are tracked in this mode.

Fortnite 5.2 update – weapons and items

Heavy Sniper Rifle – added

Variants
Epic and Legendary
Spawn
Floor loot, chests, supply drops, and vending machines
Damage
150/157 (1050/1100 to buildings)
  • Minigun
    • Minigun headshot multiplier has been reduced from 2.5 to 1.5.

Bug Fixes

  • Grenades now properly grant progress for the Week 5 Challenge: “Deal damage to players with a Clinger, Stink Bomb, or Grenade.”

Fortnite 5.2 patch notes – general changes

  • The remaining time left in the Item Shop and Event Store will now appear correctly in Battle Royale and in Save the World.
  • Certain interactions will now interrupt reloading.
Bug fixes
  • Reset to Default will now properly reset keys to the default values.
    Changing input options will show a confirmation message if replacing a current input bind.
  • Audio for automatic weapons no longer cuts out after tapping the fire button and then immediately pressing and holding the fire button.
  • Fixed an issue that could cause multiple selection boxes to appear when using a controller.
  • Reduced memory usage of internal object reference search systems. This will help prevent out of memory crashes.
  • Non-English audio device names in the audio settings menu will now display correctly.
  • Players using voice chat will no longer join the wrong channels when rapidly switching parties, join the wrong voice channels, or be unable to send or receive voice chat in most cases.
  • The mouse cursor lock state in windowed mode will now function properly. Alt-tabbing will return mouse lock status.
  • The ‘Sprint Cancels Reload’ option will now function properly with “Sprint by Default” enabled.
  • Fixed some display issues with the interaction between the display resolution, 3D resolution, and video quality settings in the Options screen.
  • The keyboard ‘key’ hotkey background has been updated to increase legibility.
  • Party system is now more responsive to errors related to connection loss when sending certain party messages like kicking and promoting. Should reduce issues with managing party.

Fortnite 5.2 patch notes – Steady Storm LTM

Steady Storm has one constantly moving storm closing in on the island. Stay ahead of it and take down the other players to earn a Victory Royale. Profile stats and challenges are tracked in this mode.

Steady Storm LTM – added

Storm
One closes in for 15 minutes
Safe zone circles
None
Storm damage
10 per second

Fortnite 5.2 patch notes – Double Barrel Shotgun

Devastating at close range, the Double Barrel Shotgun packs a punch with each of its two shots. Fires ten pellets, but has larger spread and lower critical damage multiplier than other shotguns.

Double Barrel Shotgun – added

Variants
Epic (143 base damage) and Legendary (150 base damage)
Spawn
Floor loot, chests, supply drops, and vending machines
Cooldown
2 seconds when swapping weapons

Fortnite 5.2 patch notes – weapons and items

Fortnite 5.2 patch notes - vending machines rebalance

Vending Machine rebalance
Vending Machines spawn more often, cost less, and have an increased chance to spawn at a higher rarity.
  • Common Vending Machine
  • Spawn chance reduced from 7.27% to 6.67%.
  • Material cost reduced from 100 to 75.
  • Uncommon Vending Machine
  • Spawn chance increased from 14.55% to 20%.
  • Material cost reduced from 200 to 150.
  • Rare Vending Machine
  • Spawn chance increased from 14.55% to 20%.
  • Material cost reduced from 300 to 225.
  • Epic Vending Machine
  • Spawn chance increased from 5.45% to 18.67%.
  • Material cost reduced from 400 to 300.
  • Legendary Vending Machine
  • Spawn chance increased from 3.64% to 8%.
  • Material cost reduced from 500 to 375.
  • Chance for no Vending Machine to spawn at a location reduced from 54.67% to 26.66%

Other changes

  • Reduced Remote Explosives drop count and max stack size.
  • Drop count reduced from 4 to 3.
  • Max stack size reduced from 10 to 6.
  • Added a higher accuracy penalty to jumping and sprinting for Dual
  • Pistols, Submachine Guns, and Hunting Rifles.

Bug Fixes

  • Fixed an issue that would sometimes cause the storm in phase 6 to do 1 less damage than intended.
  • Fixed replication issues caused by interacting with a Guided Missile.

Fortnite 5.2 patch notes – gameplay

Fortnite 5.2 patch notes - gameplay

  • The weapon fire position now more closely follows the actual player position when crouching and un-crouching.
  • Shooting while leaving the crouched stance will no longer fire bullets from full standing height until the animation is complete.
  • Crouch does not interrupt emotes anymore and is disabled when emoting.

Bug Fixes

  • Certain player models will no longer obstruct camera angles or block crosshairs on slopes.
  • Fixed an issue where a wall would become invisible when destroyed on a client, but would still have some health on the server.
  • The camera will no longer instantly transition when attempting to aim certain weapons while in midair.
  • Trap selection will no longer unintentionally cycle when switching to available traps.
  • Fixed an unintentional camera adjustment when entering and exiting targeting while transitioning in and out of crouch.
  • Visual effects will now properly play when a vehicle impacts an environment prop.
  • Fixed reliability issues when using a rocket launcher to boost shopping carts or the ATK.
  • Fixed an occasional failure of glider deploying after exiting a Rift.
  • Switching weapons after an emote will now play the correct weapon switch animation.
  • Slurp Juice will no longer continue to heal or provide shields after being knocked down.
  • Player placed map markers will no longer appear to jitter on the minimap or in the world.

Fortnite 5.2 patch notes – performance and audio

  • Optimized the way explosives modify buildings to lighten the load on dedicated servers.
  • Building props have more efficient network usage when taking damage.
  • Melee animation trails now use significantly less network traffic.
  • Optimised C4 network usage, the impact sound no longer broadcasts to players outside a certain range. It now only plays for players that are close enough to the impact.
  • Added new equip sounds to grenades.
  • Add the ability to honk while driving the ATK.
  • Lowered the volume of impact sounds when harvesting vehicles.
  • Added audio effects for when spectating squadmates leave the match.
  • In the Locker menu, glider audio will fade out when it’s deselected.

Bug Fixes

  • Audio for the rocket incoming sound will now properly play during close range fights.
  • Ambient audio loops will no longer stack on each other and play at once. This was creating a sound phasing issue that sounded similar to a “fighter jet”.
  • Footsteps will no longer sound uneven for players outside your field of view.
  • Players will no longer hear ‘ghost footsteps’ after eliminating an enemy.

Fortnite 5.2 patch notes – UI

Fortnite 5.2 patch notes - UI

  • The Challenges menu can now be opened in-game.
  • Additionally, Daily and Suggested Challenges have been added to the in-game map screen.
  • Modified the Battle Royale Challenges screen to display the remaining challenge bundle unlock time as a countdown once it is less than 13 hours away.
  • Show off your skills in the elimination feed when you land a trick in All Terrain Karts.

Bug Fixes

  • Fixed an issue with the buttons at the top of the Outfit style selection screen overlapping with the draggable window title bar area.
  • Eliminations at Haunted Hills Challenge will now display as hard.
  • Players who have unlocked the ability to select color styles for the
  • Carbide and Omega Outfits will no longer randomly become locked out of that option.
  • The ‘Toggle Favorite’ option no longer shows when selecting styles.
  • The Build Bar no longer stays active if it was active on the warmup island.
  • Quest updates and vehicle key hints no longer overlap on the HUD.
  • Punctuation in the Challenge descriptions has been corrected.
  • Fixed clipping on the Item Return screen for systems with aggressive
  • Safe Zone settings.
  • Changing setting while inside the Battle Bus will no longer bring up the full HUD earlier than intended.
  • The HUD will now show the vehicle currently being driven rather than the one that was driven last.

Fortnite 5.2 patch notes – Replay System art, and animation

  • Cameras no longer get stuck in a bad state while following the Battle Bus.
  • Rapidly skipping through a replay on non-desktop platforms no longer causes a crash.
  • The players remaining counter for the 50v50 LTM now appears properly when viewing replays.
  • The damage numbers toggle in replays now works properly.
  • Damage numbers now properly appear on the final elimination during replays.
  • Player list on the Map screen now works correctly using a gamepad.
  • Health and shield bars on map screen player list now display correctly.
  • Updated the effect of lighting on character models.
    Added equip and holding animations for all grenades.

Bug Fixes

  • The size of the soccer ball in the juggling emote has been fixed.
  • Leaning while on All Terrain Karts no longer cancels emotes.
  • Player models will no longer appear twisted while controlling the Guided Missile.