Since GTA V appeared on consoles in 2013, the hit open-world game has sold more than 60 million units worldwide, across all platforms. For Take-Two, the title has been a game-changer and, since its release, Grand Theft Auto products have been responsible for more than half of all revenue generated by the publisher.
For more like GTA, have a gander at our list of the best sandbox games.
So since 2013 – combining GTA V’s sales, money earned from GTA Online’s microtransactions and sales of the mobile and PC ports of old GTA games – the GTA series has collectively generated more than all other Take Two games released in that period combined.
To put it into perspective, some of the other games include:NBA 2K14,Borderlands: The Pre-Sequel,NBA 2K15,Sid Meier’s Civilization: Beyond Earth,Evolve,NBA 2K16 and XCOM 2.
That’s the power of in-game currency built around microtransactions and staggered platform releases, I suppose.
GTA Online has been a huge focus for Rockstar, and with this sort of money being generated it’s easy to see why. I probably wouldn’t expect any GTA V story expansions any time soon.