While some MMOs, like EVE Online, constantly strive to deepen and expand the complexity of their feature-set, building ever more intricately netting systems, ArenaNet are constantly worrying they’ve made their own game, Guild Wars 2, too complex for the average player.
Speaking to Forbes lead designer Isiah Cartwright said “we’re getting toward the tail end of the number of systems we feel that we can put in the game […] One of the major goals of GW was to allow anyone to jump in and play. We have a team dedicated to making sure that it’s easy, and we’re going to continue to improve that process as much as we can.”
The discussion came out from the number of currencies Guild Wars 2 currently employs, and whether Isiah thought the game was becoming more complicated as a result, “It’s a debate we have here all the time, especially when it come to the number of currencies that are around. It really comes down to when you want to reward someone for doing a specific type of gameplay. Because we’ve been adding a lot of reward systems, we’ve seen an increase in the number of currencies out there.”
As a result of these new currencies, Cartwright explained he’d rather “slow down on the number of systems that we’re adding” and take the time to “polish up and clean up the ones that we have added” making them “easier to understand” for new players. So the focus will be on improving the UI and possibly even “not unlock the ability to get to some of these currencies until you get later on in the game”, so as not to overwhelm new players.
You can read the full interview over in the far reaches of the internet.