The humble turret gets a short shrift. Many claim that it’s dogs that are man’s best friend but that’s patently ridiculous. Dogs don’t turn your enemies into a heap of bloody mulch if they trespass on your land. Sure, they might give the intruder a nip or two but the canine’s inability to operate a 50cal machine gun is obvious.
The poor oft overlooked turret’s been added to the Exterminatus mod, fleshing out the Warhammer 40k for Half-Life 2 by providing the emperor’s chosen with man’s true companion.
There’s more than simply the Tarantula turret in the new 7.61 update. The crosshair now lights up when it’s over a target… Ok, maybe the turret is the only thing of note in the new release. Unless statues of Tarsis Ultra do it for you? No. No I didn’t think so.
Still, here’s that changelog nonetheless:
New Features in 7.61
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Tarantula (automated turret) to defend the marine objectives.
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Added a new map entity type ex_turret_point to the FGD for placing and facing turrets. Objectives will spawn a turret at the nearest ex_turret_point when marines capture it.
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Dynamic marine crosshair. Rather than pulsing all the time, the new, sharper crosshair only “lights up” when it’s over a target.
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Only showing the target objective on the HUD. You can use the console variable ex_show_obj to change this. 0 = No Objectives, 1 = All Objectives, 2 = Just the target objective.
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Added the players exact health and map loading screen to the Tactical Overview.
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Now showing your bound USE key when aiming at an ammo shrine.
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New statue prop in the 40k style used on Tarsis Ultra.
There’s a short video of the turret in action, too:
And, if you’re feeling that you lack your own turret – understandable – then here’s a guide on how to build your own:
You can download the Exterminatus update on ModDB.