The humble turret gets a short shrift. Many claim that it’s dogs that are man’s best friend but that’s patently ridiculous. Dogs don’t turn your enemies into a heap of bloody mulch if they trespass on your land. Sure, they might give the intruder a nip or two but the canine’s inability to operate a 50cal machine gun is obvious.
The poor oft overlooked turret’s been added to the Exterminatus mod, fleshing out the Warhammer 40k for Half-Life 2 by providing the emperor’s chosen with man’s true companion.
There’s more than simply the Tarantula turret in the new 7.61 update. The crosshair now lights up when it’s over a target… Ok, maybe the turret is the only thing of note in the new release. Unless statues of Tarsis Ultra do it for you? No. No I didn’t think so.
Still, here’s that changelog nonetheless:
New Features in 7.61
Tarantula (automated turret) to defend the marine objectives.
Added a new map entity type ex_turret_point to the FGD for placing and facing turrets. Objectives will spawn a turret at the nearest ex_turret_point when marines capture it.
Dynamic marine crosshair. Rather than pulsing all the time, the new, sharper crosshair only “lights up” when it’s over a target.
Only showing the target objective on the HUD. You can use the console variable ex_show_obj to change this. 0 = No Objectives, 1 = All Objectives, 2 = Just the target objective.
Added the players exact health and map loading screen to the Tactical Overview.
Now showing your bound USE key when aiming at an ammo shrine.
New statue prop in the 40k style used on Tarsis Ultra.
There’s a short video of the turret in action, too:
And, if you’re feeling that you lack your own turret – understandable – then here’s a guide on how to build your own:
You can download the Exterminatus update on ModDB.