Hearthstone’s next expansion will be Journey to Un’Goro, featuring adapting dinosaurs, elemental creatures and quests. Below we’ve gathered every single now card, arranged by class, cost and rarity, as well as everything else you could possibly want to know about the expansion. Plus, senior game designer Ben Brode’s hit single.
We’ll soon need to update our list of the best Hearthstone decks once more.I
First up, here’s the new mechanics:
- Adapt – Lets you discover an effect to add to a minion. You can see all the possible effects at the bottom of this page.
- Quests – One-cost legendary cards, one for each class, that begin in your hand in every game, though can be mulliganed away. Once their demands are met, they reward an extremely powerful card.
- Elementals – A new creature type, retroactively applied to various cards. It will be relevant.
- Dinosaurs – There are a lot of these. Does that count as a mechanic? It does now.
Hearthstone Journey to Un’Goro release date
As announced on a recent stream, Journey to Un’Goro will be releasing on April 6. The expansion releases 135 new cards into the game, along with fresh mechanics.
Hearthstone Journey to Un’Goro videos
Here’s a quick overview:
Or alternatively, Ben Brode’s lyrical contribution:
Glorious. On to the cards:
Neutral cards
Fire Fly’s Flame Elemental:
Elise’s pack token:
Druidcards
Legendary Quest reward:
Huntercards
Legendary Quest reward:
Magecards
Pyros’ two other forms:
Legendary Quest reward:
Paladin cards
Legendary Quest reward:
Priestcards
Legendary Quest reward:
Roguecards
Legendary Quest reward:
Come clarification on how this works from game designer Peter Whalenhere.
Sherazin’s dormant form:
Shamancards
Megafin, the Unite the Murlocs quest reward:
Kalimos’ four elemental invocations:
Warlockcards
Nether Portal:
Warriorcards
Sulfuras, the reward from the Fire Plume’s Heart quest:
Adapt possibilities:
The plant token from Living Spores:
Here’s the archive of the initial card reveal stream with game designer Peter Whalen and Shaun ‘Day9’ Plott:
As well as the ongoing series of videos starring Danny Pudi introducing things in a more lore-friendly way:
And finally, some random facts ahead of the full card reveals, including details on how quests actually operate:
- Quest cards do not count as that class’ legendary card, meaningtwo legendaries per classthis expansion.
- Quests alsocannot be generated from random effects(presumably because they’re so powerful). But theydo count as spellsfor other effects.
- Five neutral legendarieson the way.
- You can see the Un’Goro play board on the official site, here’s alarger version.