Update, November 22: Hellblade: Senua's Sacrifice has broken even, several months ahead of schedule.
Hellblade: Senua's Sacrifice has reached its 500,000 sales target after less than four months, breaking even nearly six months ahead of schedule.
Players loved Hellblade's depiction of mental health.
The game's developer's Ninja Theory, tweeted earlier to announce the game's financial success. According to Ninja Theory, Hellblade has sold 500,000 copies across both PC and PS4.
In the project's 30th and final dev diary, which you can watch above, those financial successes are broken down, alongside some of the ways in which they tried to bridge the gap between indie and AAA games.
Original story, October 27: Hellblade: Senua’s Sacrifice is set to break even months ahead of schedule. In an interview with Venturebeat, the game’s chief creative director Tameem Antoniades says sales have been better than expected.
Antoniades says “I think it’s almost broken even, or it’s about to break even in the next couple of weeks.” That’s much faster than the team were expecting, as Antoniades goes on to say that “we weren’t expecting to break even for six, eight, nine months,” but it looks like the game will have made its money back within three months.
Some of that financial success stems from the fact that this is Ninja Theory’s first self-published game, which means they were able to recoup much more money than might otherwise have been possible - “It’s opened up a bunch of doors and possibilities that we just didn’t have until this point.”
Antoniades says full details about the game’s retail performance, which will potentially include sales figures, will be published in a final dev diary. The idea behind that is that “we want the data out there so other developers, if they want to do something similar, they have a data point, hopefully, to help encourage them to do more games like this.”