Dark Souls 2 is out and we’ve given it a verdict in our Dark Souls 2 review.
Celebrity modder and Dark Soul Durante fixed the iffy Prepare to Die PC port with the fittingly-titled DSfix – a sword to kill the original game’s resolution strictures, framerate limitations and graphical glitches dead.
He’s now turned his attention to Dark Souls 2 PC – a rather more accomplished versioning of the sequel, but one which Durante nevertheless plans to blow wide open for downsampling, future texture modding, configurable effects and post-processing malarky.
Earlier this week, Durante introduced GeDoSaTo – a “testament to both [his downsampling] dream, and [his] complete inability to come up with good names”.
Downsampling sees games rendered at silly-high resolutions and then rescaled by GPUs to fit monitors. The result is a cleaner image with less aliasing – and Durante is really keen on the idea.
“I saw a world in which everyone was free to downsample any game, unbound by the restrictions of their monitor or display driver,” he expounded. “One where people could downsample at high refresh rates, and where the quality of the scaling in real-time was finally equal to that achieved in image manipulation programs.
“But I dared dream further than that. What about providing a set of tools, which would allow anyone, without low-level knowledge of Windows programming or even access to a compiler, to perform game-specific modifications and improvements such as DSfix, AGmod or DPfix? Why not also enable talented artists to use their craft on any game, not just ones designed to be modifiable by their creators?”
The dream is that GeDoSaTo will eventually be compatible with lots of DirectX 9 games – but the current alpha version is only guaranteed to work with Dark Souls 2. The particulars can be tweaked via text files to your preference.
You’ll want to turn off Steam overlay before installing, and avoid alt-tabbing and screenshotting during play – but you can already download an early version of GeDoSaTo. Do you think you might?