The Heroes of the Storm team puts out patches at an incredible rate. From heroes to battlegrounds to cosmetic upgrades to balance tweaks and bug fixes, it’s underappreciated just how much stuff HOTS gets on a regular basis, often overshadowed by its – let’s be honest here – more popular siblings. The question is, how?
Related: all our other coverage from BlizzCon 2016.
Given the opportunity at BlizzCon 2016 to talk to lead technical designer John Hodgson, we asked exactly that. Their priorities on creating new heroes, how they pair announcements and the question of pure speed are all addressed, along with what it’s like applying Blizzard development structures to a smaller community than their other titles.
All that, and much more, in the interview above. If you enjoy it, please do subscribe to our YouTube channel for more like it, along with our regular shows and Let’s Plays.