Ace of Spades update adds map editor and Steam Workshop integration | PCGamesN

Ace of Spades update adds map editor and Steam Workshop integration

Ace of Spades Jagex

Since launching on Steam Jagex’s Ace of Spades has drawn ire for not keeping up the release pace of its early days. The developer’s released a new update that should garner a lot of goodwill: it adds a map editor and brings back the full server browser.

Oh, and there’s a ton of fixes. Seriously, loads.

Players can now make their own maps and share them through the Steam Workshop. Of course, there, they can be voted on and the best maps will rise to the surface where they can be easily found and installed.

The St Valentine’s Day Massacre DLC has also been released free to everyone so there won’t be any schisming of the players.

Here are the full notes:

Update Highlights

  • Map Editor Now Available

  • Steam Workshop Integration

  • Full Server Browser Has Returned!

  • St Valentine’s Day Massacre DLC Now Free for All

  • 100’s of Bug Fixes & Minor Improvements

Votekick Update

Votekick has been tweaked to try and reduce abuse of the feature.

Any player can initiate a votekick, however, now only players on the same team as the player subject to a kick vote can vote on whether they should be removed from the game or not. This should still allow players who are griefing their team mates or obviously abusing a glitch to be kicked whilst making it harder for players who are simply good at the game to be booted out.

  • The function keys for voting yes or no have been changed. F1 is now “No” and F2 “Yes”.

  • The host of a custom game can kick any player from their game. However, this only applies to the original host for the game, if that host leaves this privilege will be lost!

  • The host of a custom match cannot be targeted to be kicked from the match.

  • In VIP mode if the VIP is kicked, for any reason, another VIP should be selected from the remaining members of their team.

Known Issues

  • Server Auto balancing Over-rules Custom Match Settings

  • Several functionality issues with the new Votekick system

Patch Notes

  • Fixed a lobby issue whereby changing the Max Players whilst a player joins could cause the player to ghost and break the lobby.

  • Changing Anti-alias graphics settings no longer require a client restart to take effect.

  • Several Client/Server Security Improvements

  • Fixed an issue which could cause construct names to not update if a player changes class with the keyboard.

  • Fixed an issue which could cause block usage to not update if a player changes class with the keyboard.

  • A number of translation/text updates were applied.

  • Fixed an issue where leaderboards could appear empty without a relevant error message.

  • Improved the handling of network errors in the leaderboard menu.

  • Graphics Defaults now affect the Draw Distance setting.

  • Updated Default Shader Quality to Medium.

  • Fixed an issue where Turrets could be placed inside blocks in some situations.

  • The Server List will now sort servers by current players, followed by maximum players by default.

  • Spectators can now be seen on the score screen and vote-kick dialog from the opposing team.

  • If network connection is lost while on the “lobbies menu”, you will now be sent back to the main menu and shown an error message.

  • Fixed an issue which could allow non-hosts to change UGC settings after the host lost network connection.

  • Improvements to the frontend and backend processing of the leaderboard.

  • Removed deprecated key bindings

  • Prefabs are now known as constructs in all menus.

  • Fixed an issue which would cause players to be presented with a blank screen when entering spectate as classes are changing.

  • Projectiles now explode 50 blocks above the highest block

  • Fixed an issue where a player joining from spectators could be auto-assigned a restricted class.

  • Fixed an issue where the team progress bar could be positioned incorrectly if the window was resized.

  • Flare blocks are now counted when repairing bases in Demolition Mode.

  • A number of security/hack fixes have been attempted.

  • Fixed several issues which could cause the class menu button to become enabled at the wrong times.

  • Fixed an issue where the Construct Set field could yield no options in a Map Creator lobby.

  • The default selected equipment item is now always the most practical item in a players inventory.

  • Fixed an issue with the Maximum score in Demolition Mode.

  • Fixed an issue which could cause a survivor to remain a survivor after death in Zombie! Mode.

  • Fixed an issue where a player could take fall damage when spawning.

  • Disconnected Players are now correctly displayed as being removed from an active vote.

  • VIPs can no longer be ejected from the game for being motionless

  • Fixed an issue which could cause the VIP selection process to be delayed by a player.

  • Fixed an issue where leaving a lobby during the countdown, could still result in being joined into the game.

  • Pressing cancel in the joining game menu now returns to the “Public Match” Menu

  • Fixed an issue where constructs could be placed outside of the game boundaries.

  • Added missing Polish characters to the Ace of Spades font.

  • Fixed an issue with the “Pillar Assault” Achievement being awarded when the conditions were not met.

  • Lobby and Server Global chat is now broadcast to the lobby and the server.

  • Fixed an issue which would cause Lobby Chat to be sent when focus was lost. Chat is no only sent when ENTER is pressed.

  • Better handling of “[unknown]” player names.

  • Better handling of network disconnection in loading screens, in-game, match lobbies, and map creation lobbies.

  • Fixed an issue where only the current settings tab would be updated when cancel was pressed.

  • Fixed a client crash caused by pressing the ESC button when loading is finishing.

  • Fixed a client crash caused by opening the in-game menu after spectating in VIP mode

  • Fixed a client crash caused by joining another server whilst using the prefab tool

  • Fixed a client crash which could occur while playing VIP mode

  • Fixed an issue which could cause the respawn timer to stick at 1 second in some scenarios

  • Fixed a menu lockup issue which could occur in the Map Creator in game menu.

  • Fixed a Crash which could occur after clicking the Create Match button

  • Fixed an issue where the creator of a Map would not display properly

  • Fixed an issue on Mac where the game would crash whilst exiting when trying to connect to a server.

  • Fixed an issue where it was impossible to remove items from inventory after closing a library with the escape key.

  • It is now possible to change graphics settings while in a level.

  • Fixed a number of achievements which were impossible to obtain

  • Fixed an issue with territories not becoming active in the territory control mode.

  • Fixed an issue where team drop down menus are not dismissed when another is selected.

  • Fixed an issue which caused the game to stop responding and crash unexpectedly.

  • Team counters in match lobbies display inaccurate figures if the host changes the team of a client rapidly.

  • Fixed an issue on Mac where the resolution would not revert correctly when in windowed mode.

  • Fixed an issue where the resolution scroll bar would not function correctly.

  • Removed redundant messages when players are kicked from a lobby.

  • Fixed an issue where there were missing urban landscape pieces.

  • Fixed an issue where the terrain cursor could get decoupled from the center of the screen.

  • Fixed an issue where error messages during map creation were not dismissed correctly when pressing the escape key.

  • Fixed an issue where selecting one of the arrow keys with Esc key simultaneously caused constructs to spin uncontrollably.

  • Fixed an issue where Hosts and clients desynced if the host returned to the match lobby via “Back” after starting a multiplayer session

  • Fixed an issue where there were missing or repeated Mountain landscape pieces.

  • Fixed an issue where the list of rules for clients was not reset to it’s original position if the host selected “DEFAULTS”

  • Fixed an issue where “WEAPONS” remained grayed out after selecting “DEFAULTS”

  • Removed unnecessary [Map Name] text when deleting custom maps.

  • Fixed a Crash which could occur after clicking the Create Match button

  • Fixed an issue where the creator of a Map would not display properly

  • Fixed an issue on Mac where the game would crash whilst exiting when trying to connect to a server.

  • Fixed an issue where it was impossible to remove items from inventory after closing a library with the escape key.

  • It is now possible to change graphics settings while in a level.

  • Fixed a number of achievements which were impossible to obtain

  • Fixed an issue with territories not becoming active in the territory control mode.

  • Fixed an issue where team drop down menus are not dismissed when another is selected.

  • Fixed an issue which caused the game to stop responding and crash unexpectedly.

  • Team counters in match lobbies display inaccurate figures if the host changes the team of a client rapidly.

  • Fixed an issue on Mac where the resolution would not revert correctly when in windowed mode.

  • Fixed an issue where the resolution scroll bar would not function correctly.

  • Removed redundant messages when players are kicked from a lobby.

  • Fixed an issue where there were missing urban landscape pieces.

  • Fixed an issue where the terrain cursor could get decoupled from the center of the screen.

  • Fixed an issue where error messages during map creation were not dismissed correctly when pressing the escape key.

  • Fixed an issue where selecting one of the arrow keys with Esc key simultaneously caused constructs to spin uncontrollably.

  • Fixed an issue where Hosts and clients desynced if the host returned to the match lobby via “Back” after starting a multiplayer session

  • Fixed an issue where there were missing or repeated Mountain landscape pieces.

  • Fixed an issue where the list of rules for clients was not reset to its original position if the host selected “DEFAULTS”

  • Fixed an issue where “WEAPONS” remained grayed out after selecting “DEFAULTS”

  • Removed unnecessary [Map Name] text when deleting custom maps.

  • A number of client stability fixes have been applied.